ModernUO/Projects/UOContent/Engines/MLQuests/MLQuestPersistence.cs
2020-08-27 18:30:38 -07:00

57 lines
1.6 KiB
C#

namespace Server.Engines.MLQuests
{
public class MLQuestPersistence : Item
{
private static MLQuestPersistence m_Instance;
private MLQuestPersistence()
: base(1) =>
Movable = false;
public MLQuestPersistence(Serial serial) : base(serial) => m_Instance = this;
public override string DefaultName => "ML quests persistence - Internal";
public static void EnsureExistence()
{
m_Instance ??= new MLQuestPersistence();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(MLQuestSystem.Contexts.Count);
foreach (var context in MLQuestSystem.Contexts.Values)
context.Serialize(writer);
writer.Write(MLQuestSystem.Quests.Count);
foreach (var quest in MLQuestSystem.Quests.Values)
MLQuest.Serialize(writer, quest);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
var contexts = reader.ReadInt();
for (var i = 0; i < contexts; ++i)
{
var context = new MLQuestContext(reader, version);
if (context.Owner != null)
MLQuestSystem.Contexts[context.Owner] = context;
}
var quests = reader.ReadInt();
for (var i = 0; i < quests; ++i)
MLQuest.Deserialize(reader, version);
}
}
}