ModernUO/Scripts/Spells/Base/Spell.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

880 lines
No EOL
24 KiB
C#
Raw Blame History

using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Mobiles;
using Server.Spells.Second;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using System.Collections.Generic;
using Server.Spells.Spellweaving;
using Server.Spells.Bushido;
namespace Server.Spells
{
public abstract class Spell : ISpell
{
private Mobile m_Caster;
private Item m_Scroll;
private SpellInfo m_Info;
private SpellState m_State;
private DateTime m_StartCastTime;
public SpellState State{ get{ return m_State; } set{ m_State = value; } }
public Mobile Caster{ get{ return m_Caster; } }
public SpellInfo Info{ get{ return m_Info; } }
public string Name{ get{ return m_Info.Name; } }
public string Mantra{ get{ return m_Info.Mantra; } }
public Type[] Reagents{ get{ return m_Info.Reagents; } }
public Item Scroll{ get{ return m_Scroll; } }
public DateTime StartCastTime { get { return m_StartCastTime; } }
private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
public virtual SkillName CastSkill{ get{ return SkillName.Magery; } }
public virtual SkillName DamageSkill{ get{ return SkillName.EvalInt; } }
public virtual bool RevealOnCast{ get{ return true; } }
public virtual bool ClearHandsOnCast{ get{ return true; } }
public virtual bool ShowHandMovement{ get{ return true; } }
public virtual bool DelayedDamage{ get{ return false; } }
public virtual bool DelayedDamageStacking { get { return true; } }
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
//of course, two MA's won't.
private static Dictionary<Type, DelayedDamageContextWrapper> m_ContextTable = new Dictionary<Type, DelayedDamageContextWrapper>();
private class DelayedDamageContextWrapper
{
private Dictionary<Mobile, Timer> m_Contexts = new Dictionary<Mobile, Timer>();
public void Add( Mobile m, Timer t )
{
Timer oldTimer;
if( m_Contexts.TryGetValue( m, out oldTimer ) )
{
oldTimer.Stop();
m_Contexts.Remove( m );
}
m_Contexts.Add( m, t );
}
public void Remove( Mobile m )
{
m_Contexts.Remove( m );
}
}
public void StartDelayedDamageContext( Mobile m, Timer t )
{
if( DelayedDamageStacking )
return; //Sanity
DelayedDamageContextWrapper contexts;
if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
{
contexts = new DelayedDamageContextWrapper();
m_ContextTable.Add( GetType(), contexts );
}
contexts.Add( m, t );
}
public void RemoveDelayedDamageContext( Mobile m )
{
DelayedDamageContextWrapper contexts;
if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
return;
contexts.Remove( m );
}
public Spell( Mobile caster, Item scroll, SpellInfo info )
{
m_Caster = caster;
m_Scroll = scroll;
m_Info = info;
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget )
{
if( singleTarget != null )
{
return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );
}
else
{
return GetNewAosDamage( bonus, dice, sides, false );
}
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
{
return GetNewAosDamage( bonus, dice, sides, playerVsPlayer, 1.0 );
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar )
{
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed( m_Caster );
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item<65>s magic property
if ( playerVsPlayer && sdiBonus > 15 )
sdiBonus = 15;
damageBonus += sdiBonus;
TransformContext context = TransformationSpellHelper.GetContext( Caster );
if( context != null && context.Spell is ReaperFormSpell )
damageBonus += ((ReaperFormSpell)context.Spell).SpellDamageBonus;
damage = AOS.Scale( damage, 100 + damageBonus );
int evalSkill = GetDamageFixed( m_Caster );
int evalScale = 30 + ((9 * evalSkill) / 100);
damage = AOS.Scale( damage, evalScale );
damage = AOS.Scale( damage, (int)(scalar*100) );
return damage / 100;
}
public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } }
public virtual void OnCasterHurt()
{
//Confirm: Monsters and pets cannot be disturbed.
if ( !Caster.Player )
return;
if ( IsCasting )
{
object o = ProtectionSpell.Registry[m_Caster];
bool disturb = true;
if ( o != null && o is double )
{
if ( ((double)o) > Utility.RandomDouble()*100.0 )
disturb = false;
}
if ( disturb )
Disturb( DisturbType.Hurt, false, true );
}
}
public virtual void OnCasterKilled()
{
Disturb( DisturbType.Kill );
}
public virtual void OnConnectionChanged()
{
FinishSequence();
}
public virtual bool OnCasterMoving( Direction d )
{
if ( IsCasting && BlocksMovement )
{
m_Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move.
return false;
}
return true;
}
public virtual bool OnCasterEquiping( Item item )
{
if ( IsCasting )
Disturb( DisturbType.EquipRequest );
return true;
}
public virtual bool OnCasterUsingObject( object o )
{
if ( m_State == SpellState.Sequencing )
Disturb( DisturbType.UseRequest );
return true;
}
public virtual bool OnCastInTown( Region r )
{
return m_Info.AllowTown;
}
public virtual bool ConsumeReagents()
{
if ( m_Scroll != null || !m_Caster.Player )
return true;
if ( AosAttributes.GetValue( m_Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
return true;
Container pack = m_Caster.Backpack;
if ( pack == null )
return false;
if ( pack.ConsumeTotal( m_Info.Reagents, m_Info.Amounts ) == -1 )
return true;
return false;
}
public virtual double GetInscribeSkill( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Value;
}
public virtual int GetInscribeFixed( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Fixed;
}
public virtual int GetDamageFixed( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, 120.0 );
return m.Skills[DamageSkill].Fixed;
}
public virtual double GetDamageSkill( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, 120.0 );
return m.Skills[DamageSkill].Value;
}
public virtual double GetResistSkill( Mobile m )
{
return m.Skills[SkillName.MagicResist].Value;
}
public virtual double GetDamageScalar( Mobile target )
{
double scalar = 1.0;
if( !Core.AOS ) //EvalInt stuff for AoS is handled elsewhere
{
double casterEI = m_Caster.Skills[DamageSkill].Value;
double targetRS = target.Skills[SkillName.MagicResist].Value;
/*
if( Core.AOS )
targetRS = 0;
*/
m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if( casterEI > targetRS )
scalar = (1.0 + ((casterEI - targetRS) / 500.0));
else
scalar = (1.0 + ((casterEI - targetRS) / 200.0));
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
scalar += (m_Caster.Skills[CastSkill].Value - 100.0) / 400.0;
if( !target.Player && !target.Body.IsHuman /*&& !Core.AOS*/ )
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
}
if ( target is BaseCreature )
((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar );
if ( m_Caster is BaseCreature )
((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar );
if( Core.SE )
scalar *= GetSlayerDamageScalar( target );
target.Region.SpellDamageScalar( m_Caster, target, ref scalar );
if( Evasion.CheckSpellEvasion( target ) ) //Only single target spells an be evaded
scalar = 0;
return scalar;
}
public virtual double GetSlayerDamageScalar( Mobile defender )
{
Spellbook atkBook = Spellbook.FindEquippedSpellbook( m_Caster );
double scalar = 1.0;
if( atkBook != null )
{
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer );
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 );
if( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) )
{
defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs
scalar = 2.0;
}
TransformContext context = TransformationSpellHelper.GetContext( defender );
if( (atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) )
scalar +=.25; // Every necromancer transformation other than horrific beast take an additional 25% damage
if( scalar != 1.0 )
return scalar;
}
ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender );
if( defISlayer == null )
defISlayer = defender.Weapon as ISlayer;
if( defISlayer != null )
{
SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer );
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 );
if( defSlayer != null && defSlayer.Group.OppositionSuperSlays( m_Caster ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( m_Caster ) )
scalar = 2.0;
}
return scalar;
}
public virtual void DoFizzle()
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
if ( m_Caster.Player )
{
if ( Core.AOS )
m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
else
m_Caster.FixedEffect( 0x3735, 6, 30 );
m_Caster.PlaySound( 0x5C );
}
}
private CastTimer m_CastTimer;
private AnimTimer m_AnimTimer;
public void Disturb( DisturbType type )
{
Disturb( type, true, false );
}
public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( resistable && m_Scroll is BaseWand )
return false;
return true;
}
public void Disturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( !CheckDisturb( type, firstCircle, resistable ) )
return;
if ( m_State == SpellState.Casting )
{
if( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
return;
m_State = SpellState.None;
m_Caster.Spell = null;
OnDisturb( type, true );
if ( m_CastTimer != null )
m_CastTimer.Stop();
if ( m_AnimTimer != null )
m_AnimTimer.Stop();
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
m_Caster.NextSpellTime = DateTime.Now + GetDisturbRecovery();
}
else if ( m_State == SpellState.Sequencing )
{
if( !firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First )
return;
m_State = SpellState.None;
m_Caster.Spell = null;
OnDisturb( type, false );
Targeting.Target.Cancel( m_Caster );
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
}
}
public virtual void DoHurtFizzle()
{
m_Caster.FixedEffect( 0x3735, 6, 30 );
m_Caster.PlaySound( 0x5C );
}
public virtual void OnDisturb( DisturbType type, bool message )
{
if ( message )
m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
}
public virtual bool CheckCast()
{
return true;
}
public virtual void SayMantra()
{
if ( m_Scroll is BaseWand )
return;
if ( m_Info.Mantra != null && m_Info.Mantra.Length > 0 && m_Caster.Player )
m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false );
}
public virtual bool BlockedByHorrificBeast{ get{ return true; } }
public virtual bool BlockedByAnimalForm{ get{ return true; } }
public virtual bool BlocksMovement{ get{ return true; } }
public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } }
public bool Cast()
{
m_StartCastTime = DateTime.Now;
if ( Core.AOS && m_Caster.Spell is Spell && ((Spell)m_Caster.Spell).State == SpellState.Sequencing )
((Spell)m_Caster.Spell).Disturb( DisturbType.NewCast );
if ( !m_Caster.CheckAlive() )
{
return false;
}
else if ( m_Caster.Spell != null && m_Caster.Spell.IsCasting )
{
m_Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell.
}
else if ( BlockedByHorrificBeast && TransformationSpellHelper.UnderTransformation( m_Caster, typeof( HorrificBeastSpell ) ) || ( BlockedByAnimalForm && AnimalForm.UnderTransformation( m_Caster ) ))
{
m_Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
}
else if ( !(m_Scroll is BaseWand) && (m_Caster.Paralyzed || m_Caster.Frozen) )
{
m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
}
else if ( CheckNextSpellTime && DateTime.Now < m_Caster.NextSpellTime )
{
m_Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell.
}
else if ( m_Caster.Mana >= ScaleMana( GetMana() ) )
{
if ( m_Caster.Spell == null && m_Caster.CheckSpellCast( this ) && CheckCast() && m_Caster.Region.OnBeginSpellCast( m_Caster, this ) )
{
m_State = SpellState.Casting;
m_Caster.Spell = this;
if ( RevealOnCast )
m_Caster.RevealingAction();
SayMantra();
TimeSpan castDelay = this.GetCastDelay();
if ( ShowHandMovement && m_Caster.Body.IsHuman )
{
int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds );
if ( count != 0 )
{
m_AnimTimer = new AnimTimer( this, count );
m_AnimTimer.Start();
}
if ( m_Info.LeftHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, m_Info.LeftHandEffect, EffectLayer.LeftHand );
if ( m_Info.RightHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, m_Info.RightHandEffect, EffectLayer.RightHand );
}
if ( ClearHandsOnCast )
m_Caster.ClearHands();
m_CastTimer = new CastTimer( this, castDelay );
m_CastTimer.Start();
OnBeginCast();
return true;
}
else
{
return false;
}
}
else
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana
}
return false;
}
public abstract void OnCast();
public virtual void OnBeginCast()
{
}
public virtual void GetCastSkills( out double min, out double max )
{
min = max = 0; //Intended but not required for overriding.
}
public virtual bool CheckFizzle()
{
if ( m_Scroll is BaseWand )
return true;
double minSkill, maxSkill;
GetCastSkills( out minSkill, out maxSkill );
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
}
public abstract int GetMana();
public virtual int ScaleMana( int mana )
{
double scalar = 1.0;
if ( !Necromancy.MindRotSpell.GetMindRotScalar( Caster, ref scalar ) )
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = AosAttributes.GetValue( m_Caster, AosAttribute.LowerManaCost );
if ( lmc > 40 )
lmc = 40;
scalar -= (double)lmc / 100;
return (int)(mana * scalar);
}
public virtual TimeSpan GetDisturbRecovery()
{
if ( Core.AOS )
return TimeSpan.Zero;
double delay = 1.0 - Math.Sqrt( (DateTime.Now - m_StartCastTime).TotalSeconds / GetCastDelay().TotalSeconds );
if ( delay < 0.2 )
delay = 0.2;
return TimeSpan.FromSeconds( delay );
}
public virtual int CastRecoveryBase{ get{ return 6; } }
public virtual int CastRecoveryFastScalar{ get{ return 1; } }
public virtual int CastRecoveryPerSecond{ get{ return 4; } }
public virtual int CastRecoveryMinimum{ get{ return 0; } }
public virtual TimeSpan GetCastRecovery()
{
if ( !Core.AOS )
return NextSpellDelay;
int fcr = AosAttributes.GetValue( m_Caster, AosAttribute.CastRecovery );
fcr -= ThunderstormSpell.GetCastRecoveryMalus( m_Caster );
int fcrDelay = -(CastRecoveryFastScalar * fcr);
int delay = CastRecoveryBase + fcrDelay;
if ( delay < CastRecoveryMinimum )
delay = CastRecoveryMinimum;
return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond );
}
public abstract TimeSpan CastDelayBase { get; }
public virtual double CastDelayFastScalar { get { return 1; } }
public virtual double CastDelaySecondsPerTick { get { return 0.25; } }
public virtual TimeSpan CastDelayMinimum { get { return TimeSpan.FromSeconds( 0.25 ); } }
//public virtual int CastDelayBase{ get{ return 3; } }
//public virtual int CastDelayFastScalar{ get{ return 1; } }
//public virtual int CastDelayPerSecond{ get{ return 4; } }
//public virtual int CastDelayMinimum{ get{ return 1; } }
public virtual TimeSpan GetCastDelay()
{
if ( m_Scroll is BaseWand )
return TimeSpan.Zero;
// Faster casting cap of 2 (if not using the protection spell)
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
int fcMax = 2;
if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 )
fcMax = 4;
int fc = AosAttributes.GetValue( m_Caster, AosAttribute.CastSpeed );
if ( fc > fcMax )
fc = fcMax;
if ( ProtectionSpell.Registry.Contains( m_Caster ) )
fc -= 2;
if( EssenceOfWindSpell.IsDebuffed( m_Caster ) )
fc -= EssenceOfWindSpell.GetFCMalus( m_Caster );
TimeSpan baseDelay = CastDelayBase;
TimeSpan fcDelay = TimeSpan.FromSeconds( -(CastDelayFastScalar * fc * CastDelaySecondsPerTick) );
//int delay = CastDelayBase + circleDelay + fcDelay;
TimeSpan delay = baseDelay + fcDelay;
if ( delay < CastDelayMinimum )
delay = CastDelayMinimum;
//return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond );
return delay;
}
public virtual void FinishSequence()
{
m_State = SpellState.None;
if ( m_Caster.Spell == this )
m_Caster.Spell = null;
}
public virtual int ComputeKarmaAward()
{
return 0;
}
public virtual bool CheckSequence()
{
int mana = ScaleMana( GetMana() );
if ( m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing )
{
DoFizzle();
}
else if ( m_Scroll != null && !(m_Scroll is Runebook) && (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster || (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster))) )
{
DoFizzle();
}
else if ( !ConsumeReagents() )
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell.
}
else if ( m_Caster.Mana < mana )
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell.
}
else if ( Core.AOS && (m_Caster.Frozen || m_Caster.Paralyzed) )
{
m_Caster.SendLocalizedMessage( 502646 ); // You cannot cast a spell while frozen.
DoFizzle();
}
else if ( CheckFizzle() )
{
m_Caster.Mana -= mana;
if ( m_Scroll is SpellScroll )
m_Scroll.Consume();
else if ( m_Scroll is BaseWand )
((BaseWand)m_Scroll).ConsumeCharge( m_Caster );
if ( m_Scroll is BaseWand )
{
bool m = m_Scroll.Movable;
m_Scroll.Movable = false;
if ( ClearHandsOnCast )
m_Caster.ClearHands();
m_Scroll.Movable = m;
}
else
{
if ( ClearHandsOnCast )
m_Caster.ClearHands();
}
int karma = ComputeKarmaAward();
if ( karma != 0 )
Misc.Titles.AwardKarma( Caster, karma, true );
if( TransformationSpellHelper.UnderTransformation( m_Caster, typeof( VampiricEmbraceSpell ) ) )
{
bool garlic = false;
for ( int i = 0; !garlic && i < m_Info.Reagents.Length; ++i )
garlic = ( m_Info.Reagents[i] == Reagent.Garlic );
if ( garlic )
{
m_Caster.SendLocalizedMessage( 1061651 ); // The garlic burns you!
AOS.Damage( m_Caster, Utility.RandomMinMax( 17, 23 ), 100, 0, 0, 0, 0 );
}
}
return true;
}
else
{
DoFizzle();
}
return false;
}
public bool CheckBSequence( Mobile target )
{
return CheckBSequence( target, false );
}
public bool CheckBSequence( Mobile target, bool allowDead )
{
if ( !target.Alive && !allowDead )
{
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
{
Caster.DoBeneficial( target );
return true;
}
else
{
return false;
}
}
public bool CheckHSequence( Mobile target )
{
if ( !target.Alive )
{
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeHarmful( target ) && CheckSequence() )
{
Caster.DoHarmful( target );
return true;
}
else
{
return false;
}
}
private class AnimTimer : Timer
{
private Spell m_Spell;
public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count )
{
m_Spell = spell;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Spell.State != SpellState.Casting || m_Spell.m_Caster.Spell != m_Spell )
{
Stop();
return;
}
if ( !m_Spell.Caster.Mounted && m_Spell.Caster.Body.IsHuman && m_Spell.m_Info.Action >= 0 )
m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 );
if ( !Running )
m_Spell.m_AnimTimer = null;
}
}
private class CastTimer : Timer
{
private Spell m_Spell;
public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay )
{
m_Spell = spell;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
{
m_Spell.m_State = SpellState.Sequencing;
m_Spell.m_CastTimer = null;
m_Spell.m_Caster.OnSpellCast( m_Spell );
m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell );
m_Spell.m_Caster.NextSpellTime = DateTime.Now + m_Spell.GetCastRecovery();// Spell.NextSpellDelay;
Target originalTarget = m_Spell.m_Caster.Target;
m_Spell.OnCast();
if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null )
m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) );
m_Spell.m_CastTimer = null;
}
}
}
}
}