Move spawner?.Delete() into the finally block so a placed (MoveToWorld'd) spawner cannot leak into shared "Sequential UOContent Tests" map state if an assertion throws. Declare spawner/s before the try and null-init them. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||