http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
241 lines
No EOL
6.7 KiB
C#
241 lines
No EOL
6.7 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class StrangleSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Strangle", "In Bal Nox",
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209,
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9031,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 65.0; } }
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public override int RequiredMana{ get{ return 29; } }
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public StrangleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
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/* Temporarily chokes off the air suply of the target with poisonous fumes.
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* The target is inflicted with poison damage over time.
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* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
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* The less Stamina the target has, the more damage is done by Strangle.
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* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
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* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
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* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
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* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
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* Example:
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* For a target at full Stamina the damage multiplier is 1,
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* for a target at 50% Stamina the damage multiplier is 2 and
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x22F );
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m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
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m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
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if ( !m_Table.Contains( m ) )
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{
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Timer t = new InternalTimer( m, Caster );
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t.Start();
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m_Table[m] = t;
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}
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HarmfulSpell( m );
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}
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//Calculations for the buff bar
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double spiritlevel = Caster.Skills[SkillName.SpiritSpeak].Value / 10;
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if (spiritlevel < 4)
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spiritlevel = 4;
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int d_MinDamage = 4;
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int d_MaxDamage = ((int)spiritlevel + 1) * 3;
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string args = String.Format("{0}\t{1}", d_MinDamage, d_MaxDamage);
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int i_Count = (int)spiritlevel;
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int i_MaxCount = i_Count;
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int i_HitDelay = 5;
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int i_Length = i_HitDelay;
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while (i_Count > 1)
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{
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--i_Count;
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if (i_HitDelay > 1)
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{
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if (i_MaxCount < 5)
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{
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--i_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling((1.0 + (5 * i_Count)) / i_MaxCount));
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if (delay <= 5)
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i_HitDelay = delay;
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else
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i_HitDelay = 5;
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}
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}
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i_Length += i_HitDelay;
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}
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TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args.ToString()));
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t == null )
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return false;
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t.Stop();
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m.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m );
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return true;
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Target, m_From;
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private double m_MinBaseDamage, m_MaxBaseDamage;
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private DateTime m_NextHit;
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private int m_HitDelay;
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private int m_Count, m_MaxCount;
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public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Target = target;
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m_From = from;
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double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
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m_MinBaseDamage = spiritLevel - 2;
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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m_Count = (int)spiritLevel;
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if ( m_Count < 4 )
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m_Count = 4;
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m_MaxCount = m_Count;
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}
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protected override void OnTick()
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{
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if ( !m_Target.Alive )
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{
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m_Table.Remove( m_Target );
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Stop();
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}
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if ( !m_Target.Alive || DateTime.Now < m_NextHit )
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return;
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--m_Count;
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if ( m_HitDelay > 1 )
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{
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if ( m_MaxCount < 5 )
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{
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--m_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );
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if ( delay <= 5 )
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m_HitDelay = delay;
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else
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m_HitDelay = 5;
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}
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}
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if ( m_Count == 0 )
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{
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m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m_Target );
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Stop();
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}
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else
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{
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m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
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if ( damage < 1 )
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damage = 1;
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if ( !m_Target.Player )
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damage *= 1.75;
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AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
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if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
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m_Target.RevealingAction();
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}
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}
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}
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private class InternalTarget : Target
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{
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private StrangleSpell m_Owner;
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public InternalTarget( StrangleSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |