* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
125 lines
4.5 KiB
C#
125 lines
4.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SourceGeneration.Arguments.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace SerializationGenerator
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{
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public static partial class SourceGeneration
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{
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public static void GetTypesFromTypedConstant(TypedConstant arg, List<ITypeSymbol> list)
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{
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if (arg.Kind == TypedConstantKind.Type)
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{
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list.Add((ITypeSymbol)arg.Value);
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}
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else if (arg.Kind == TypedConstantKind.Array)
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{
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for (var i = 0; i < arg.Values.Length; i++)
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{
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GetTypesFromTypedConstant(arg.Values[i], list);
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}
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}
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}
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public static void GenerateSignatureArguments(this StringBuilder source, ImmutableArray<(ITypeSymbol, string)> parameters)
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{
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for (var i = 0; i < parameters.Length; i++)
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{
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var (t, v) = parameters[i];
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source.AppendFormat("{0} {1}", t.ToDisplayString(), v);
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if (i < parameters.Length - 1)
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{
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source.Append(", ");
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}
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}
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}
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public static void GenerateNamedArgument(this StringBuilder source, KeyValuePair<string, TypedConstant> namedArg)
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{
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source.AppendFormat("{0} = ", namedArg.Key);
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source.GenerateTypedConstant(namedArg.Value);
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}
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public static void GenerateTypedConstants(this StringBuilder source, ImmutableArray<TypedConstant> args)
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{
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source.Append("new []{");
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for (var i = 0; i < args.Length; i++)
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{
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source.GenerateTypedConstant(args[i]);
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if (i < args.Length - 1)
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{
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source.Append(", ");
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}
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}
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source.Append('}');
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}
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public static void GenerateTypedConstant(this StringBuilder source, TypedConstant arg)
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{
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if (arg.IsNull)
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{
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source.Append("null");
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return;
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}
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switch (arg.Kind)
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{
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default:
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{
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return;
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}
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case TypedConstantKind.Primitive:
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{
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if (arg.Value is string str)
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{
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source.AppendFormat("\"{0}\"", str);
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}
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else
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{
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source.Append(arg.Value);
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}
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break;
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}
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case TypedConstantKind.Enum:
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{
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if (arg.Type == null || arg.Value == null)
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{
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source.Append("null");
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}
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else
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{
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source.AppendFormat("({0}){1}", arg.Type.ToDisplayString(), arg.Value);
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}
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break;
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}
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case TypedConstantKind.Type:
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{
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source.AppendFormat("typeof({0})", ((ITypeSymbol)arg.Value)?.Name);
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break;
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}
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case TypedConstantKind.Array:
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{
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source.GenerateTypedConstants(arg.Values);
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break;
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}
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}
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}
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}
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}
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