ModernUO/Projects/Server/Network/Packets
Kamron Batman 6f444488a5
fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
2024-06-07 18:08:07 -07:00
..
IncomingPackets.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
OutgoingAccountPackets.cs
OutgoingCombatPackets.cs
OutgoingContainerPackets.cs
OutgoingDamagePackets.cs
OutgoingEffectPackets.cs
OutgoingEntityPackets.cs
OutgoingEquipmentPackets.cs
OutgoingGumpPackets.cs feat: Replaces Zlib with LibDeflate (#1774) 2024-05-16 22:53:01 -07:00
OutgoingItemPackets.cs
OutgoingLightPackets.cs
OutgoingMapPackets.cs
OutgoingMenuPackets.cs
OutgoingMessagePackets.cs
OutgoingMobilePackets.cs
OutgoingMovementPackets.cs
OutgoingPackets.cs
OutgoingPlayerPackets.cs fix: Fixes various mobile packets and setting serials (#1618) 2023-11-26 00:42:15 -08:00
OutgoingSecureTradePackets.cs
OutgoingTargetPackets.cs
OutgoingVendorBuyPackets.cs
OutgoingVendorSellPackets.cs
PacketContainerBuilder.cs