225 lines
6.1 KiB
C#
225 lines
6.1 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public FlamingHead(StoneFaceTrapType type = StoneFaceTrapType.NorthWall)
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{
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LootType = LootType.Blessed;
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Movable = false;
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Type = type;
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}
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public override int LabelNumber => 1041266; // Flaming Head
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public Item Deed =>
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new FlamingHeadDeed
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{
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IsRewardItem = _isRewardItem
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};
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true)
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{
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return false;
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}
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if (Type == StoneFaceTrapType.NorthWestWall)
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{
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) &&
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BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // north and west wall
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}
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if (Type == StoneFaceTrapType.NorthWall)
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{
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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}
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if (Type == StoneFaceTrapType.WestWall)
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{
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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}
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return false;
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && _isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(Location, 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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var house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true)
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{
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from.SendGump(new RewardDemolitionGump(this, 1018329)); // Do you wish to re-deed this skull?
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}
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else
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{
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// You can only re-deed a skull if you placed it or you are the owner of the house.
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from.SendLocalizedMessage(1018328);
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}
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}
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}
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[SerializationGenerator(0)]
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public partial class FlamingHeadDeed : Item, IRewardItem
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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[Constructible]
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public FlamingHeadDeed() : base(0x14F0)
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public override int LabelNumber => 1041050; // a flaming head deed
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_isRewardItem)
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{
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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{
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return;
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}
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if (IsChildOf(from.Backpack))
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{
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) == true)
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{
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from.SendLocalizedMessage(1042264); // Where would you like to place this head?
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(502115); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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private class InternalTarget : Target
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{
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private readonly FlamingHeadDeed _deed;
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public InternalTarget(FlamingHeadDeed deed) : base(-1, true, TargetFlags.None) => _deed = deed;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (_deed?.Deleted != false)
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{
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return;
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}
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if (!_deed.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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return;
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}
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var house = BaseHouse.FindHouseAt(from);
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if (house?.IsOwner(from) != true)
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{
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from.SendLocalizedMessage(502115); // You must be in your house to do this.
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return;
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}
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var p = targeted as IPoint3D;
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var map = from.Map;
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if (p == null || map == null)
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{
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return;
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}
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var p3d = new Point3D(p);
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var id = TileData.ItemTable[0x10F5];
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house?.IsOwner(from) != true)
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{
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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return;
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}
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if (!map.CanFit(p3d, id.Height))
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{
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from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
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return;
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}
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var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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if (!(north || west))
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{
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from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
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return;
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}
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var facing = north switch
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{
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true when west => StoneFaceTrapType.NorthWestWall,
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true => StoneFaceTrapType.NorthWall,
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_ => StoneFaceTrapType.WestWall
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};
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var head = new FlamingHead(facing)
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{
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IsRewardItem = _deed.IsRewardItem
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};
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_deed.Delete();
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house.Addons.Add(head);
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head.MoveToWorld(p3d, map);
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}
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}
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}
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