ModernUO/Projects/Server/Main.cs
Kamron Batman d4c2894555
docs: tighten the comments in Main.cs
Comments only -- no code changed. Drops the narrative and development
framing that accumulated through the idle-sleep work ("now genuinely
blocks", "checked on every sample rather than only on bad ones", the
worked example of why a count is not a rate) and keeps the load-bearing
rationale in one or two lines each: why the tick-count sentinel is a
count, why server work cannot trip the backoff, why the GC read is
short-circuited, why prompts run before Serilog.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 19:32:03 -07:00

917 lines
31 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Main.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Server.Compression;
using Server.Json;
using Server.Logging;
using Server.Network;
using Server.Network.Bans;
using Server.Text;
namespace Server;
public static class Core
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(Core));
// Written off-loop (Kill, RequestSnapshot); volatile because the loop blocks between reads.
private static volatile bool _performProcessKill;
private static bool _restartOnKill;
private static volatile bool _performSnapshot;
private static string _snapshotPath;
// A backstop, not a latency control: the wheel's tick rate already bounds the sleep.
// Measured across 1/2/4/8ms; 2 is optimal.
private static int _eventLoopIdleWaitMs = 2;
/// <summary>
/// Longest the loop will block while idle, in milliseconds. 0 spins instead; the backoff
/// does the same temporarily when the host keeps returning waits late.
/// </summary>
public static int EventLoopIdleWaitMs => _eventLoopIdleWaitMs;
/// <summary>
/// True when idle sleeping was disabled at startup because the host cannot honor short
/// waits, overriding whatever <c>server.eventLoopIdleWaitMs</c> was configured to.
/// </summary>
public static bool IdleSleepUnsupported { get; private set; }
/// <summary>
/// Whether idle sleeping is currently suspended because the host returned waits late.
/// </summary>
/// <remarks>
/// Compared by subtraction, never directly: tick counts can start enormous and wrap.
/// See dev-docs/tick-counts.md.
/// </remarks>
public static bool IdleSleepSuspended => _tickCount - _idleSleepSuspendedUntil < 0;
private const long HealthSampleIntervalMs = 1000;
// Doubling: a fixed suspension oscillates forever on a persistently bad host, while doubling
// converges on "stop sleeping" yet still recovers from a transient.
private const long BackoffBaseMs = 5000;
private const long BackoffMaxMs = 120_000;
private const int BackoffMaxShift = 5;
// Clean streak that clears the escalation.
private const long BackoffResetAfterCleanMs = 60_000;
// Below this a backoff is still recoverable and not actionable, so it only logs at Debug.
private const int WarnAfterConsecutiveBackoffs = 3;
// A sleep is bounded by the next wheel turn, so only a wait returning late can cost a deadline.
// Measured per sleep, which is why server work (saves, heavy commands) cannot trip the backoff.
private static int _lateWakes;
// Denominator for the late-wake rate.
private static int _sleepAttempts;
private static long _nextHealthSample;
private static long _idleSleepSuspendedUntil;
private static int _lateWakeThreshold = 1;
private static int _lateWakePercent = 10;
private static long _idleSleepBackoffs;
private static int _consecutiveBadSamples;
private static int _consecutiveBackoffs;
private static long _currentBackoffMs = BackoffBaseMs;
private static long _lastBackoffAt;
private static bool _loggedBackoffCeiling;
/// <summary>
/// Once a second, suspends idle sleeping (with escalating duration) if the host keeps
/// returning idle waits a full tick or more late.
/// </summary>
private static void CheckSchedulerHealth()
{
if (_tickCount - _nextHealthSample < 0)
{
return;
}
_nextHealthSample = _tickCount + HealthSampleIntervalMs;
var late = _lateWakes;
var sleeps = _sleepAttempts;
_lateWakes = 0;
_sleepAttempts = 0;
// A clean streak resets the escalation and re-arms the ceiling Error. Gated on the count
// rather than a "_lastBackoffAt > 0" sentinel because tick counts are not guaranteed positive.
if (_consecutiveBackoffs > 0 && _tickCount - _lastBackoffAt > BackoffResetAfterCleanMs)
{
if (_consecutiveBackoffs >= WarnAfterConsecutiveBackoffs)
{
logger.Information(
"This host has returned idle waits on time for {Duration}ms; idle sleeping is back to normal",
BackoffResetAfterCleanMs
);
}
_consecutiveBackoffs = 0;
_loggedBackoffCeiling = false;
}
if (late <= _lateWakeThreshold)
{
_consecutiveBadSamples = 0;
return;
}
// Lateness is a rate: an idle loop sleeps hundreds of times a second, so a few outliers are
// normal, while a host that cannot schedule the process returns most of its waits late. The
// threshold above is the floor for windows with too few sleeps for a proportion to mean anything.
if (late * 100 < sleeps * _lateWakePercent)
{
_consecutiveBadSamples = 0;
return;
}
// Require persistence: any host can drop one sample to unrelated load, but an oversubscribed
// one stays bad.
if (++_consecutiveBadSamples < 2)
{
return;
}
if (_eventLoopIdleWaitMs <= 0)
{
return;
}
_currentBackoffMs = Math.Min(BackoffBaseMs << Math.Min(_consecutiveBackoffs, BackoffMaxShift), BackoffMaxMs);
_consecutiveBackoffs++;
_lastBackoffAt = _tickCount;
_idleSleepSuspendedUntil = _tickCount + _currentBackoffMs;
_idleSleepBackoffs++;
if (_currentBackoffMs >= BackoffMaxMs)
{
// Escalation has run out of room; say so once.
if (!_loggedBackoffCeiling)
{
_loggedBackoffCeiling = true;
logger.Error(
"This host keeps returning idle waits late and sleeping has backed off {Count} times. " +
"The process is not being scheduled promptly, which is typical of shared or burstable vCPUs. " +
"Set server.eventLoopIdleWaitMs to 0 to disable sleeping permanently and trade a full core for latency.",
_idleSleepBackoffs
);
}
return;
}
// Each backoff doubles the suspension, so every line is a distinct escalation step and
// needs no further rate limiting.
if (_consecutiveBackoffs < WarnAfterConsecutiveBackoffs)
{
logger.Debug(
"This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} of {Sleeps} time(s) " +
"in the last second; idle sleeping suspended for {Duration}ms",
_eventLoopIdleWaitMs,
Timer.TickRate,
late,
sleeps,
_currentBackoffMs
);
return;
}
logger.Warning(
"This host returned a {Requested}ms idle wait at least {TickRate}ms late {Count} of {Sleeps} time(s) in " +
"the last second, for the {Backoffs}th time running; idle sleeping suspended for {Duration}ms",
_eventLoopIdleWaitMs,
Timer.TickRate,
late,
sleeps,
_consecutiveBackoffs,
_currentBackoffMs
);
}
private static bool _crashed;
private static string _baseDirectory;
private static bool? _isRunningFromXUnit;
private static int _itemCount;
private static int _mobileCount;
public static EventLoopContext LoopContext { get; set; }
private static readonly Type[] _serialTypeArray = { typeof(Serial) };
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public static readonly bool IsDarwin = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
public static readonly bool IsFreeBSD = RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD);
public static readonly bool IsLinux = RuntimeInformation.IsOSPlatform(OSPlatform.Linux) || IsFreeBSD;
public static readonly bool IsBSD = IsDarwin || IsFreeBSD;
public static readonly bool Unix = IsBSD || IsLinux;
private const string AssembliesConfiguration = "Data/assemblies.json";
#nullable enable
// TODO: Find a way to get rid of this
public static bool IsRunningFromXUnit
{
get
{
if (_isRunningFromXUnit != null)
{
return _isRunningFromXUnit.Value;
}
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
{
if (a.FullName.InsensitiveStartsWith("xunit"))
{
_isRunningFromXUnit = true;
return true;
}
}
_isRunningFromXUnit = false;
return false;
}
}
#nullable restore
public static Assembly ApplicationAssembly { get; set; }
public static Assembly Assembly { get; set; }
// Assembly file version
public static Version Version => new(ThisAssembly.AssemblyFileVersion);
public static Process Process { get; private set; }
public static Thread Thread { get; private set; }
private static long _firstTick;
// Make these available to unit tests for mocking
internal static long _tickCount;
internal static DateTime _now;
public static long TickCount => _tickCount;
public static DateTime Now => _now;
public static long Uptime => TickCount - _firstTick;
public static string BaseDirectory
{
get
{
if (_baseDirectory == null)
{
try
{
_baseDirectory = ApplicationAssembly.Location;
if (_baseDirectory.Length > 0)
{
_baseDirectory = Path.GetDirectoryName(_baseDirectory);
}
}
catch
{
_baseDirectory = "";
}
}
return _baseDirectory;
}
}
public static CancellationTokenSource ClosingTokenSource { get; } = new();
public static bool Closing => ClosingTokenSource.IsCancellationRequested;
public static bool Headless { get; private set; }
public static int GlobalUpdateRange { get; set; } = 18;
public static int GlobalMaxUpdateRange { get; set; } = 24;
public static int ScriptItems => _itemCount;
public static int ScriptMobiles => _mobileCount;
public static Expansion Expansion { get; set; }
public static bool T2A => Expansion >= Expansion.T2A;
public static bool UOR => Expansion >= Expansion.UOR;
public static bool UOTD => Expansion >= Expansion.UOTD;
public static bool LBR => Expansion >= Expansion.LBR;
public static bool AOS => Expansion >= Expansion.AOS;
public static bool SE => Expansion >= Expansion.SE;
public static bool ML => Expansion >= Expansion.ML;
public static bool SA => Expansion >= Expansion.SA;
public static bool HS => Expansion >= Expansion.HS;
public static bool TOL => Expansion >= Expansion.TOL;
public static bool EJ => Expansion >= Expansion.EJ;
public static string FindDataFile(string path, bool throwNotFound = true)
{
string fullPath = null;
foreach (var p in ServerConfiguration.DataDirectories)
{
fullPath = Path.Combine(p, path);
if (IsLinux && !File.Exists(fullPath))
{
var fi = new FileInfo(fullPath);
if (fi.Directory != null && Directory.Exists(fi.Directory.FullName))
{
fullPath = fi.Directory.EnumerateFiles(
fi.Name,
new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }
).FirstOrDefault()?.FullName;
}
}
if (File.Exists(fullPath))
{
break;
}
fullPath = null;
}
if (fullPath == null && throwNotFound)
{
throw new FileNotFoundException($"Data: {path} was not found");
}
return fullPath;
}
public static IEnumerable<string> FindDataFileByPattern(string pattern)
{
var options = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive };
foreach (var p in ServerConfiguration.DataDirectories)
{
if (Directory.Exists(p))
{
foreach (var file in Directory.EnumerateFiles(p, pattern, options))
{
yield return file;
}
}
}
}
public static void Kill(bool restart = false)
{
_restartOnKill = restart;
_performProcessKill = true;
// Callers are usually off-loop (console input, signal handlers); wake so the request
// is noticed now rather than whenever the loop next surfaces.
NetState.Wake();
}
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine(e.IsTerminating ? "Error:" : "Warning:");
Console.WriteLine(e.ExceptionObject);
if (e.IsTerminating)
{
_crashed = true;
var close = false;
try
{
var args = new ServerCrashedEventArgs(e.ExceptionObject as Exception);
EventSink.InvokeServerCrashed(args);
close = args.Close;
}
catch
{
// ignored
}
if (!close && !Headless)
{
Console.WriteLine("This exception is fatal, press return to exit");
ConsoleInputHandler.ReadLine();
}
DoKill();
}
}
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
if (!Closing)
{
HandleClosed();
}
}
private static void Console_CancelKeyPressed(object sender, ConsoleCancelEventArgs e)
{
var keypress = e.SpecialKey switch
{
ConsoleSpecialKey.ControlBreak => "CTRL+BREAK",
_ => "CTRL+C"
};
logger.Information("Detected {Key} pressed.", keypress);
e.Cancel = true;
Kill();
}
internal static void DoKill(bool restart = false)
{
if (Closing)
{
return;
}
HandleClosed();
if (restart)
{
try
{
logger.Information("Restarting");
if (IsWindows)
{
using var process = Process.Start("dotnet", $"{ApplicationAssembly.Location}");
}
else
{
using var process = new Process();
process.StartInfo = new ProcessStartInfo
{
FileName = "dotnet",
Arguments = $"{ApplicationAssembly.Location}",
UseShellExecute = true
};
process.Start();
}
logger.Information("Restart done");
}
catch (Exception e)
{
logger.Error(e, "Restart failed");
}
}
Environment.Exit(0);
}
private static void HandleClosed()
{
ClosingTokenSource.Cancel();
logger.Information("Shutting down");
World.WaitForWriteCompletion();
World.ExitSerializationThreads();
PingServer.Shutdown();
NetState.Shutdown();
BanChannel.Stop();
ConnectionFilters.Stop();
if (!_crashed)
{
EventSink.InvokeShutdown();
}
}
private static readonly bool UseFastTimestampMath = Stopwatch.Frequency % 1000 == 0;
private static readonly ulong FrequencyInMilliseconds = (ulong)Stopwatch.Frequency / 1000;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long GetTimestamp()
{
if (UseFastTimestampMath)
{
return (long)((ulong)Stopwatch.GetTimestamp() / FrequencyInMilliseconds);
}
// Fast calculation will be lossy, fallback to slower but accurate calculation
return (long)((UInt128)Stopwatch.GetTimestamp() * 1000 / (ulong)Stopwatch.Frequency);
}
public static void Setup(Assembly applicationAssembly, Process process)
{
CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
Process = process;
ApplicationAssembly = applicationAssembly;
Assembly = Assembly.GetAssembly(typeof(Core));
Thread = Thread.CurrentThread;
LoopContext = new EventLoopContext();
SynchronizationContext.SetSynchronizationContext(LoopContext);
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
AppDomain.CurrentDomain.AssemblyResolve += AssemblyHandler.AssemblyResolver;
Console.OutputEncoding = Encoding.UTF8;
Thread.Name = "Core Thread";
if (BaseDirectory.Length > 0)
{
Directory.SetCurrentDirectory(BaseDirectory);
}
Utility.PushColor(ConsoleColor.Green);
Console.WriteLine(
"ModernUO - [https://github.com/modernuo/modernuo] Version {0}.{1}.{2}.{3}",
Version.Major,
Version.Minor,
Version.Build,
Version.Revision
);
Utility.PopColor();
Utility.PushColor(ConsoleColor.DarkGray);
Console.WriteLine(@"Copyright 2019-2026 ModernUO Development Team
This program comes with ABSOLUTELY NO WARRANTY;
This is free software, and you are welcome to redistribute it under certain conditions.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
".TrimMultiline());
Utility.PopColor();
Console.CancelKeyPress += Console_CancelKeyPressed;
Headless = Console.IsInputRedirected;
if (Headless)
{
logger.Information("Headless mode detected (stdin is not a TTY); interactive console input is disabled.");
}
// LibDeflate is not thread safe, so we need to create a new instance for each thread
var standard = Deflate.Standard;
AppDomain.CurrentDomain.ProcessExit += (_, _) => standard.Dispose();
ServerConfiguration.Load();
// 0 disables idle sleeping entirely (full-core spin, zero scheduling overhead).
var idleWaitMs = ServerConfiguration.GetSetting("server.eventLoopIdleWaitMs", 2);
if (idleWaitMs < 0)
{
logger.Warning(
"server.eventLoopIdleWaitMs {Value} is negative; using 0 (idle sleeping disabled)",
idleWaitMs
);
}
_eventLoopIdleWaitMs = Math.Max(0, idleWaitMs);
// Floor for the backoff: idle waits per second the host may return a full tick late before
// the rate test below applies at all. Set very high to disable the backoff.
var lateWakeThreshold = ServerConfiguration.GetSetting("server.lateWakeThreshold", 1);
if (lateWakeThreshold < 0)
{
logger.Warning(
"server.lateWakeThreshold {Value} is negative; using 0",
lateWakeThreshold
);
}
_lateWakeThreshold = Math.Max(0, lateWakeThreshold);
// Share of a second's idle waits that must return late before the backoff trips. 0 leaves
// the threshold above in sole charge.
var lateWakePercent = ServerConfiguration.GetSetting("server.lateWakePercent", 10);
if (lateWakePercent is < 0 or > 100)
{
logger.Warning(
"server.lateWakePercent {Value} is outside 0-100; using {Clamped}",
lateWakePercent,
Math.Clamp(lateWakePercent, 0, 100)
);
}
_lateWakePercent = Math.Clamp(lateWakePercent, 0, 100);
var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
// Load UOContent.dll
var assemblyFiles = JsonConfig.Deserialize<List<string>>(assemblyPath)?.ToArray();
if (assemblyFiles == null)
{
throw new JsonException($"Failed to deserialize {assemblyPath}.");
}
for (var i = 0; i < assemblyFiles.Length; i++)
{
assemblyFiles[i] = Path.Join(BaseDirectory, "Assemblies", assemblyFiles[i]);
}
AssemblyHandler.LoadAssemblies(assemblyFiles);
// First-boot interactive setup. After assemblies load so content can register prompts,
// before any Serilog output so prompts are not interleaved with the async console sink.
AssemblyHandler.Invoke("ConfigurePrompts");
logger.Information("Running on {Framework}", RuntimeInformation.FrameworkDescription);
VerifySerialization();
_now = DateTime.UtcNow;
_firstTick = _tickCount = GetTimestamp();
// Seed from a real tick: tick counts need not start near zero, so a zero-initialized
// deadline compares wrong. See dev-docs/tick-counts.md.
_nextHealthSample = _tickCount + HealthSampleIntervalMs;
_idleSleepSuspendedUntil = _tickCount;
Timer.Init(_tickCount);
AssemblyHandler.Invoke("Configure");
TileMatrixLoader.LoadTileMatrix();
RegionJsonSerializer.LoadRegions();
World.Load();
AssemblyHandler.Invoke("Initialize");
BanChannel.Start(ClosingTokenSource.Token);
ConnectionFilters.Start(ClosingTokenSource.Token);
NetState.Start();
PingServer.Start();
EventSink.InvokeServerStarted();
// Without a high-resolution wait a 2ms request quantises to 15.625ms and the loop runs a
// tick behind. Only fires when the high-res timer and the timeBeginPeriod fallback both failed.
if (_eventLoopIdleWaitMs > 0 && NetState.Ring?.SupportsHighResolutionWait == false)
{
logger.Error(
"This host cannot honor short waits (no high-resolution timer, and raising the system timer " +
"resolution failed). Idle sleeping is disabled. The loop will spin instead, using a full core."
);
IdleSleepUnsupported = true;
_eventLoopIdleWaitMs = 0;
}
RunEventLoop();
}
/// <summary>
/// True when every queue the loop drains is empty, so sleeping cannot strand pending work.
/// The drains are bounded, so leftovers are normal and must keep the loop awake.
/// </summary>
private static bool IsIdle() =>
!Mobile.HasQueuedDeltas && !Item.HasQueuedDeltas && LoopContext.IsEmpty && NetState.IsIdle;
public static void RunEventLoop()
{
try
{
while (!Closing)
{
_tickCount = GetTimestamp();
_now = DateTime.UtcNow;
EventLoopProfiler.IterationStart(_tickCount);
EventLoopProfiler.PhaseStart(LoopPhase.MobileDeltas);
Mobile.ProcessDeltaQueue();
EventLoopProfiler.PhaseEnd(LoopPhase.MobileDeltas);
EventLoopProfiler.PhaseStart(LoopPhase.ItemDeltas);
Item.ProcessDeltaQueue();
EventLoopProfiler.PhaseEnd(LoopPhase.ItemDeltas);
EventLoopProfiler.PhaseStart(LoopPhase.TimerSlice);
Timer.Slice(_tickCount);
EventLoopProfiler.PhaseEnd(LoopPhase.TimerSlice);
// Handle networking
EventLoopProfiler.PhaseStart(LoopPhase.NetworkSlice);
NetState.Slice();
EventLoopProfiler.PhaseEnd(LoopPhase.NetworkSlice);
// Execute captured post-await methods (like Timer.Pause)
EventLoopProfiler.PhaseStart(LoopPhase.LoopTasks);
LoopContext.ExecuteTasks();
EventLoopProfiler.PhaseEnd(LoopPhase.LoopTasks);
Timer.CheckTimerPool(); // Check for pool depletion so we can async refill it.
if (_performSnapshot)
{
EventLoopProfiler.PhaseStart(LoopPhase.WorldSnapshot);
// Return value is the offset that can be used to fix timers that should drift
World.Snapshot(_snapshotPath);
EventLoopProfiler.PhaseEnd(LoopPhase.WorldSnapshot);
_performSnapshot = false;
}
if (_performProcessKill)
{
World.WaitForWriteCompletion();
break;
}
CheckSchedulerHealth();
if (_eventLoopIdleWaitMs > 0 && _tickCount - _idleSleepSuspendedUntil >= 0 && IsIdle())
{
// Re-read the clock: a stale timestamp overstates the time to the next tick
// and sleeps straight past it.
var start = GetTimestamp();
var due = Timer.MillisecondsUntilNextTick(start);
if (due > 0)
{
var requested = (int)Math.Min(due, _eventLoopIdleWaitMs);
// The GC prefers to collect during idle sleeps, so its pauses land here by
// design and are not the host's fault. Gen1 and above (what
// CollectionCount(1) counts) are the only pauses long enough to reach a tick.
var collections = GC.CollectionCount(1);
NetState.WaitForCompletion(requested);
var elapsed = GetTimestamp() - start;
EventLoopProfiler.SleepEnd(requested, elapsed);
_sleepAttempts++;
// The second collection read sits behind the overshoot test, so the common
// path reads the counter once, not twice.
if (elapsed - requested >= Timer.TickRate && GC.CollectionCount(1) == collections)
{
_lateWakes++;
}
}
}
}
}
catch (Exception e)
{
CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true));
return;
}
DoKill(_restartOnKill);
}
internal static void RequestSnapshot(string snapshotPath)
{
_snapshotPath = snapshotPath;
_performSnapshot = true;
// Save requests arrive off-loop; wake so the snapshot starts now.
NetState.Wake();
}
public static void VerifySerialization()
{
_itemCount = 0;
_mobileCount = 0;
var callingAssembly = Assembly.GetCallingAssembly();
VerifySerialization(callingAssembly);
foreach (var assembly in AssemblyHandler.Assemblies)
{
if (assembly != callingAssembly)
{
VerifySerialization(assembly);
}
}
}
private static void VerifyType(Type type)
{
if (!type.IsAssignableTo(typeof(ISerializable)) || type.IsInterface || type.IsAbstract)
{
return;
}
if (type.IsSubclassOf(typeof(Item)))
{
Interlocked.Increment(ref _itemCount);
}
else if (type.IsSubclassOf(typeof(Mobile)))
{
Interlocked.Increment(ref _mobileCount);
}
using var errors = ValueStringBuilder.CreateMT();
try
{
if (World.DirtyTrackingEnabled)
{
var manualDirtyCheckingAttribute = type.GetCustomAttribute<ManualDirtyCheckingAttribute>(false);
var codeGennedAttribute = type.GetCustomAttribute<ModernUO.Serialization.SerializationGeneratorAttribute>(false);
if (manualDirtyCheckingAttribute == null && codeGennedAttribute == null)
{
errors.AppendLine(" - No property tracking (dirty checking)");
}
}
if (type.GetConstructor(_serialTypeArray) == null)
{
errors.AppendLine(" - No serialization constructor");
}
const BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic |
BindingFlags.Instance | BindingFlags.DeclaredOnly;
var hasSerializeMethod = false;
var hasDeserializeMethod = false;
foreach (var method in type.GetMethods(bindingFlags))
{
if (method.Name == "Serialize")
{
hasSerializeMethod = true;
}
if (method.Name == "Deserialize")
{
var parameters = method.GetParameters();
if (parameters.Length == 1 && parameters[0].ParameterType == typeof(IGenericReader))
{
hasDeserializeMethod = true;
}
}
}
if (!hasSerializeMethod)
{
errors.AppendLine(" - No Serialize() method");
}
if (!hasDeserializeMethod)
{
errors.AppendLine(" - No Deserialize() method");
}
if (errors.Length > 0)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine($"{type}{Environment.NewLine}{errors.ToString()}");
Utility.PopColor();
}
}
catch (AmbiguousMatchException e)
{
// ignored
}
catch
{
Console.WriteLine("Warning: Exception in serialization verification of type {0}", type);
}
}
private static void VerifySerialization(Assembly assembly)
{
if (assembly != null)
{
Parallel.ForEach(assembly.GetTypes(), VerifyType);
}
}
}