### Summary - Removes `IPooledEnumerable` (non-generic) - Changes `IPooledEnumerable<T>` so that `Free()` is replaced with the `IDisposable` pattern
220 lines
6.5 KiB
C#
220 lines
6.5 KiB
C#
using Server.Engines.PartySystem;
|
|
using Server.Items;
|
|
using Server.Spells.Fourth;
|
|
using Server.Spells.Necromancy;
|
|
using Server.Targeting;
|
|
using Server.Collections;
|
|
|
|
namespace Server.Spells.Mysticism
|
|
{
|
|
public class CleansingWindsSpell : MysticSpell, ISpellTargetingMobile
|
|
{
|
|
public override SpellCircle Circle => SpellCircle.Sixth;
|
|
|
|
private static readonly SpellInfo _info = new(
|
|
"Cleansing Winds", "In Vas Mani Hur",
|
|
230,
|
|
9022,
|
|
Reagent.Garlic,
|
|
Reagent.Ginseng,
|
|
Reagent.MandrakeRoot,
|
|
Reagent.DragonsBlood
|
|
);
|
|
|
|
public CleansingWindsSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
|
|
}
|
|
|
|
public void Target(Mobile m)
|
|
{
|
|
if (CheckBSequence(m))
|
|
{
|
|
/**
|
|
* Soothing winds attempt to neutralize poisons, lift curses,
|
|
* and heal a valid target and up to 3 party members.
|
|
*/
|
|
|
|
Caster.PlaySound(0x64C);
|
|
|
|
using var pool = PooledRefQueue<Mobile>.Create();
|
|
pool.Enqueue(m);
|
|
|
|
var casterParty = Party.Get(Caster);
|
|
if (casterParty != null)
|
|
{
|
|
foreach (Mobile mob in Caster.Map.GetMobilesInRange(m.Location, 2))
|
|
{
|
|
if (mob == m)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (casterParty.Contains(mob) && Caster.CanBeBeneficial(mob, false))
|
|
{
|
|
pool.Enqueue(mob);
|
|
if (pool.Count == 4)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var primarySkill = GetBaseSkill(Caster);
|
|
var secondarySkill = GetDamageSkill(Caster);
|
|
|
|
var toHeal = ((int)((primarySkill + secondarySkill) / 4.0) + Utility.RandomMinMax(-3, 3)) / pool.Count;
|
|
|
|
while (pool.Count > 0)
|
|
{
|
|
var target = pool.Dequeue();
|
|
|
|
Caster.DoBeneficial(target);
|
|
|
|
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
|
|
|
|
var from = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), target.Map);
|
|
var to = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), target.Map);
|
|
Effects.SendMovingParticles(
|
|
from,
|
|
to,
|
|
0x2255,
|
|
1,
|
|
0,
|
|
false,
|
|
false,
|
|
13,
|
|
3,
|
|
9501,
|
|
1,
|
|
0,
|
|
EffectLayer.Head,
|
|
0x100
|
|
);
|
|
|
|
var toHealMod = toHeal;
|
|
|
|
if (target.Poisoned)
|
|
{
|
|
var poisonLevel = target.Poison.Level + 1;
|
|
var chanceToCure = 10000 + (int)((primarySkill + secondarySkill) / 2 * 75) - poisonLevel * 1750;
|
|
|
|
if (chanceToCure > Utility.Random(10000) && target.CurePoison(Caster))
|
|
{
|
|
toHealMod -= (int)(toHeal * poisonLevel * 0.15);
|
|
}
|
|
else
|
|
{
|
|
toHealMod = 0;
|
|
}
|
|
}
|
|
|
|
if (MortalStrike.IsWounded(target))
|
|
{
|
|
toHealMod = 0;
|
|
}
|
|
|
|
var curseLevel = RemoveCurses(target);
|
|
|
|
if (toHealMod > 0 && curseLevel > 0)
|
|
{
|
|
toHealMod -= curseLevel * 3;
|
|
toHealMod -= (int)(toHealMod * (curseLevel / 100.0));
|
|
}
|
|
|
|
if (toHealMod > 0)
|
|
{
|
|
SpellHelper.Heal(toHealMod, target, Caster);
|
|
}
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
public static int RemoveCurses(Mobile m)
|
|
{
|
|
var curseLevel = 0;
|
|
|
|
// if (SleepSpell.EndSleep(m))
|
|
// {
|
|
// curseLevel += 2;
|
|
// }
|
|
|
|
if (EvilOmenSpell.EndEffect(m))
|
|
{
|
|
curseLevel += 1;
|
|
}
|
|
|
|
if (StrangleSpell.RemoveCurse(m))
|
|
{
|
|
curseLevel += 2;
|
|
}
|
|
|
|
if (CorpseSkinSpell.RemoveCurse(m))
|
|
{
|
|
curseLevel += 3;
|
|
}
|
|
|
|
if (CurseSpell.RemoveEffect(m))
|
|
{
|
|
curseLevel += 4;
|
|
}
|
|
|
|
if (BloodOathSpell.RemoveCurse(m))
|
|
{
|
|
curseLevel += 3;
|
|
}
|
|
|
|
if (MindRotSpell.ClearMindRotScalar(m))
|
|
{
|
|
curseLevel += 2;
|
|
}
|
|
|
|
if (SpellPlagueSpell.RemoveEffect(m))
|
|
{
|
|
curseLevel += 4;
|
|
}
|
|
|
|
var mod = m.GetStatMod("[Magic] Str Curse");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
m.RemoveStatMod("[Magic] Str Curse");
|
|
}
|
|
|
|
mod = m.GetStatMod("[Magic] Dex Curse");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
m.RemoveStatMod("[Magic] Dex Curse");
|
|
}
|
|
|
|
mod = m.GetStatMod("[Magic] Int Curse");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
m.RemoveStatMod("[Magic] Int Curse");
|
|
}
|
|
|
|
if (MortalStrike.EndWound(m))
|
|
{
|
|
curseLevel += 2;
|
|
}
|
|
|
|
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.Strangle);
|
|
BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen);
|
|
|
|
return curseLevel;
|
|
}
|
|
}
|
|
}
|