ModernUO/Projects
Kamron Batman d59da47220 feat(network): bind the login auth id to its account and address
The auth id is about to stand in for the game login's password verify, so it
has to be a real bearer token. It was none of those things: drawn from
Utility.Random (a non-cryptographic PRNG), tied to nothing, and expiring only
when the 128-slot window filled, which on a quiet shard is never.

It is now a CSPRNG draw across the whole int range, bound to the account and
origin address that earned it, spent on presentation whether or not it vouches,
and dead after two minutes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:14:39 -07:00
..
Application fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
BuildTool fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00
Logger fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
Server fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00
Server.Tests feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
UOContent feat(network): bind the login auth id to its account and address 2026-08-08 00:14:39 -07:00
UOContent.Tests feat(network): bind the login auth id to its account and address 2026-08-08 00:14:39 -07:00