- [X] Adds a WriteAscii for individual characters - [X] Updates gump code to use it so it is a little more readable
197 lines
7.5 KiB
C#
197 lines
7.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpHtmlLocalized.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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public enum GumpHtmlLocalizedType
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{
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Plain,
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Color,
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Args
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}
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public class GumpHtmlLocalized : GumpEntry
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{
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public static readonly byte[] LayoutNamePlain = Gump.StringToBuffer("xmfhtmlgump");
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public static readonly byte[] LayoutNameColor = Gump.StringToBuffer("xmfhtmlgumpcolor");
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public static readonly byte[] LayoutNameArgs = Gump.StringToBuffer("xmfhtmltok");
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public GumpHtmlLocalized(
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int x, int y, int width, int height, int number,
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bool background = false, bool scrollbar = false
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)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Plain;
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}
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public GumpHtmlLocalized(
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int x, int y, int width, int height, int number, int color,
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bool background = false, bool scrollbar = false
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)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Color = color;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Color;
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}
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public GumpHtmlLocalized(
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int x, int y, int width, int height, int number, string args, int color,
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bool background = false, bool scrollbar = false
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)
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{
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// Are multiple arguments unsupported? And what about non ASCII arguments?
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Number = number;
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Args = args;
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Color = color;
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Background = background;
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Scrollbar = scrollbar;
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Type = GumpHtmlLocalizedType.Args;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Number { get; set; }
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public string Args { get; set; }
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public int Color { get; set; }
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public bool Background { get; set; }
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public bool Scrollbar { get; set; }
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public GumpHtmlLocalizedType Type { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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Type switch
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{
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GumpHtmlLocalizedType.Plain =>
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$"{{ xmfhtmlgump {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}",
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GumpHtmlLocalizedType.Color =>
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$"{{ xmfhtmlgumpcolor {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} }}",
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_ =>
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$"{{ xmfhtmltok {X} {Y} {Width} {Height} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} {Number} @{Args}@ }}"
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};
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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switch (Type)
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{
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case GumpHtmlLocalizedType.Plain:
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{
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writer.Write(LayoutNamePlain);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Number.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Background ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(Scrollbar ? '1' : '0');
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break;
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}
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case GumpHtmlLocalizedType.Color:
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{
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writer.Write(LayoutNameColor);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Number.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Background ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(Scrollbar ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(Color.ToString());
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break;
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}
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case GumpHtmlLocalizedType.Args:
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{
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writer.Write(LayoutNameArgs);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Width.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Height.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Background ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(Scrollbar ? '1' : '0');
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writer.WriteAscii(' ');
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writer.WriteAscii(Color.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Number.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii('@');
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writer.WriteAscii(Args ?? "");
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writer.WriteAscii('@');
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break;
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}
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}
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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