ModernUO/Projects/UOContent/Items/Weapons/Abilities/WeaponAbilityPackets.cs
Kamron Batman d6d02de296
fix: Fixes spell mechanics and misc bugs (#1118)
- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
2022-07-14 22:01:59 -07:00

50 lines
1.5 KiB
C#

using System.Buffers;
using System.Runtime.CompilerServices;
using Server.Network;
namespace Server.Items
{
public static class WeaponAbilityPackets
{
public static unsafe void Configure()
{
IncomingPackets.RegisterEncoded(0x19, true, &SetAbility);
}
public static void SetAbility(NetState state, IEntity e, EncodedReader reader)
{
var m = state.Mobile;
var index = reader.ReadInt32();
if (index >= 1 && index < WeaponAbility.Abilities.Length)
{
WeaponAbility.SetCurrentAbility(m, WeaponAbility.Abilities[index]);
}
else
{
WeaponAbility.ClearCurrentAbility(m);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SendClearWeaponAbility(this NetState ns) =>
ns?.Send(stackalloc byte[] { 0xBF, 0x00, 0x5, 0x00, 0x21 });
public static void SendToggleSpecialAbility(this NetState ns, int abilityId, bool active)
{
if (ns.CannotSendPackets())
{
return;
}
var writer = new SpanWriter(stackalloc byte[8]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)8);
writer.Write((short)0x25);
writer.Write((short)abilityId);
writer.Write(active);
ns.Send(writer.Span);
}
}
}