- [X] Fixes NPE from account tags. - [X] Fixes bad skill check due to missing cast to double. - [X] Fixes water elemental duration. - [X] Standardizes spell summon duration by expansion.
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Eighth
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{
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public class AirElementalSpell : MagerySpell
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{
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private static readonly SpellInfo _info = new(
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"Air Elemental",
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"Kal Vas Xen Hur",
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269,
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9010,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public AirElementalSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Eighth;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.Followers + 2 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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var duration = Core.Expansion switch
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{
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Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value),
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// T2A -> Current
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_ => TimeSpan.FromSeconds(4 * Math.Min(5, Caster.Skills.Magery.Value)),
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};
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if (Core.AOS)
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{
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SpellHelper.Summon(new SummonedAirElemental(), Caster, 0x217, duration, false, false);
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}
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else
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{
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SpellHelper.Summon(new AirElemental(), Caster, 0x217, duration, false, false);
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}
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}
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FinishSequence();
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}
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}
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}
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