ModernUO/Projects/UOContent/Engines/Spawners/SpawnerEntry.cs

124 lines
3.2 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
using Server.Mobiles;
namespace Server.Engines.Spawners
{
public class SpawnerEntry
{
public SpawnerEntry() => Spawned = new List<ISpawnable>();
public SpawnerEntry(
string name,
int probability,
int maxcount,
string properties = null,
string parameters = null
) : this()
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
Properties = properties;
Parameters = parameters;
}
public SpawnerEntry(BaseSpawner parent, IGenericReader reader)
{
var version = reader.ReadInt();
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
{
var e = reader.ReadEntity<ISpawnable>();
if (e != null)
{
e.Spawner = parent;
Spawned.Add(e);
parent.Spawned.TryAdd(e, this);
}
}
}
[JsonPropertyName("name")]
public string SpawnedName { get; set; }
[JsonPropertyName("parameters")]
public string Parameters { get; set; }
[JsonPropertyName("properties")]
public string Properties { get; set; }
[JsonPropertyName("maxCount")]
public int SpawnedMaxCount { get; set; }
[JsonPropertyName("probability")]
public int SpawnedProbability { get; set; }
[JsonIgnore]
public EntryFlags Valid { get; set; }
[JsonIgnore]
public List<ISpawnable> Spawned { get; }
[JsonIgnore]
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(SpawnedName);
writer.Write(SpawnedProbability);
writer.Write(SpawnedMaxCount);
writer.Write(Properties);
writer.Write(Parameters);
writer.Write(Spawned.Count);
for (var i = 0; i < Spawned.Count; ++i)
{
object o = Spawned[i];
if (o is Item item)
{
writer.Write(item);
}
else if (o is Mobile mobile)
{
writer.Write(mobile);
}
else
{
writer.Write(Serial.MinusOne);
}
}
}
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
var spawned = Spawned[i];
if (parent.OnDefragSpawn(spawned, false))
{
Spawned.RemoveAt(i--);
}
}
}
}
}