- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingMobilePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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namespace Server.Network
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{
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public static class OutgoingMobilePackets
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{
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public const int BondedStatusPacketLength = 11;
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public static void CreateBondedStatus(ref Span<byte> buffer, Serial serial, bool bonded)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)11); // Length
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writer.Write((ushort)0x19); // Subpacket ID
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writer.Write((byte)0); // Command
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writer.Write(serial);
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writer.Write(bonded);
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}
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public static void SendBondedStatus(this NetState ns, Serial serial, bool bonded)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)11); // Length
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writer.Write((ushort)0x19); // Subpacket ID
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writer.Write((byte)0); // Command
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writer.Write(serial);
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writer.Write(bonded);
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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