Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
266 lines
No EOL
8.2 KiB
C#
266 lines
No EOL
8.2 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using System.Collections;
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using Server.Targets;
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using Server.Factions;
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using System.Collections.Generic;
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namespace Server.Guilds
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{
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public class GuildRosterGump : BaseGuildListGump<PlayerMobile>
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{
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#region Comparers
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private class NameComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new NameComparer();
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public NameComparer()
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{
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}
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public int Compare( PlayerMobile x, PlayerMobile y )
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{
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if ( x == null && y == null )
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return 0;
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else if ( x == null )
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return -1;
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else if ( y == null )
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return 1;
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return Insensitive.Compare( x.Name, y.Name );
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}
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}
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private class LastOnComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new LastOnComparer();
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public LastOnComparer()
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{
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}
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public int Compare( PlayerMobile x, PlayerMobile y )
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{
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if ( x == null && y == null )
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return 0;
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else if ( x == null )
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return -1;
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else if ( y == null )
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return 1;
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NetState aState = x.NetState;
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NetState bState = y.NetState;
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if ( aState == null && bState == null )
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return x.LastOnline.CompareTo( y.LastOnline );
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else if ( aState == null )
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return 1;
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else if ( bState == null )
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return -1;
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else
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return 0;
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}
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}
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private class TitleComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new TitleComparer();
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public TitleComparer()
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{
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}
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public int Compare( PlayerMobile x, PlayerMobile y )
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{
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if ( x == null && y == null )
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return 0;
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else if ( x == null )
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return -1;
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else if ( y == null )
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return 1;
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return Insensitive.Compare( x.GuildTitle, y.GuildTitle );
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}
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}
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private class RankComparer : IComparer<PlayerMobile>
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{
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public static readonly IComparer<PlayerMobile> Instance = new RankComparer();
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public RankComparer()
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{
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}
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public int Compare( PlayerMobile x, PlayerMobile y )
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{
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if ( x == null && y == null )
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return 0;
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else if ( x == null )
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return -1;
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else if ( y == null )
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return 1;
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return x.GuildRank.Rank.CompareTo( y.GuildRank.Rank );
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}
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}
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#endregion
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private static InfoField<PlayerMobile>[] m_Fields =
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new InfoField<PlayerMobile>[]
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{
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new InfoField<PlayerMobile>( 1062955, 130, GuildRosterGump.NameComparer.Instance ), //Name
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new InfoField<PlayerMobile>( 1062956, 80, GuildRosterGump.RankComparer.Instance ), //Rank
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new InfoField<PlayerMobile>( 1062952, 80, GuildRosterGump.LastOnComparer.Instance), //Last On
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new InfoField<PlayerMobile>( 1062953, 150, GuildRosterGump.TitleComparer.Instance ) //Guild Title
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};
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public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0 )
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{
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}
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public GuildRosterGump( PlayerMobile pm, Guild g, IComparer<PlayerMobile> currentComparer, bool ascending, string filter, int startNumber )
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: base( pm, g, Utility.SafeConvertList<Mobile, PlayerMobile>( g.Members ), currentComparer, ascending, filter, startNumber, m_Fields )
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{
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PopulateGump();
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}
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public override void PopulateGump()
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{
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base.PopulateGump();
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AddHtmlLocalized( 266, 43, 110, 26, 1062974, 0xF, false, false ); // Guild Roster
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}
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public override void DrawEndingEntry( int itemNumber )
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{
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AddBackground( 225, 148 + itemNumber * 28, 150, 26, 0x2486 );
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AddButton( 230, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0, false, false ); // Invite Player
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}
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protected override TextDefinition[] GetValuesFor( PlayerMobile pm, int aryLength )
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{
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TextDefinition[] defs = new TextDefinition[aryLength];
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string name = String.Format( "{0}{1}", pm.Name, ( player.GuildFealty == pm && player.GuildFealty != guild.Leader ) ? " *" : "" );
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if( pm == player )
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name = Color( name, 0x006600 );
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else if( pm.NetState != null )
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name = Color( name, 0x000066 );
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defs[0] = name;
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defs[1] = pm.GuildRank.Name;
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defs[2] = (pm.NetState != null) ? new TextDefinition( 1063015 ): new TextDefinition( pm.LastOnline.ToString( "yyyy-MM-dd" ) );
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defs[3] = (pm.GuildTitle == null) ? "" : pm.GuildTitle;
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return defs;
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}
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protected override bool IsFiltered( PlayerMobile pm, string filter )
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{
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if( pm == null )
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return true;
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return !Insensitive.Contains( pm.Name, filter );
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}
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public override Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<PlayerMobile> comparer, bool ascending, string filter, int startNumber )
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{
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return new GuildRosterGump( pm, g, comparer, ascending, filter, startNumber );
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}
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public override Gump GetObjectInfoGump( PlayerMobile pm, Guild g, PlayerMobile o )
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{
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return new GuildMemberInfoGump( pm, g, o, false, false ) ;
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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base.OnResponse( sender, info );
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PlayerMobile pm = sender.Mobile as PlayerMobile;
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if( pm == null || !IsMember( pm, guild ) )
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return;
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if( info.ButtonID == 8 )
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{
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if( pm.GuildRank.GetFlag( RankFlags.CanInvitePlayer ) )
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{
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pm.SendLocalizedMessage( 1063048 ); // Whom do you wish to invite into your guild?
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pm.BeginTarget( -1, false, Targeting.TargetFlags.None, new TargetStateCallback( InvitePlayer_Callback ), guild );
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}
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else
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pm.SendLocalizedMessage( 503301 ); // You don't have permission to do that.
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}
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}
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public void InvitePlayer_Callback( Mobile from, object targeted, object state )
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{
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PlayerMobile pm = from as PlayerMobile;
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PlayerMobile targ = targeted as PlayerMobile;
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Guild g = state as Guild;
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PlayerState guildState = PlayerState.Find( g.Leader );
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PlayerState targetState = PlayerState.Find( targ );
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Faction guildFaction = ( guildState == null ? null : guildState.Faction );
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Faction targetFaction = ( targetState == null ? null : targetState.Faction );
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if( pm == null || !IsMember( pm, guild ) || !pm.GuildRank.GetFlag( RankFlags.CanInvitePlayer ) )
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{
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pm.SendLocalizedMessage( 503301 ); // You don't have permission to do that.
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}
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else if( targ == null )
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{
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pm.SendLocalizedMessage( 1063334 ); // That isn't a valid player.
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}
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else if( !targ.AcceptGuildInvites )
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{
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pm.SendLocalizedMessage( 1063049, targ.Name ); // ~1_val~ is not accepting guild invitations.
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}
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else if( g.IsMember( targ ) )
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{
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pm.SendLocalizedMessage( 1063050, targ.Name ); // ~1_val~ is already a member of your guild!
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}
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else if( targ.Guild != null )
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{
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pm.SendLocalizedMessage( 1063051, targ.Name ); // ~1_val~ is already a member of a guild.
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}
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else if( targ.HasGump( typeof( BaseGuildGump ) ) || targ.HasGump( typeof( CreateGuildGump ) )) //TODO: Check message if CreateGuildGump Open
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{
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pm.SendLocalizedMessage( 1063052, targ.Name ); // ~1_val~ is currently considering another guild invitation.
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}
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#region Factions
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else if( targ.Young && guildFaction != null )
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{
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pm.SendLocalizedMessage( 1070766 ); // You cannot invite a young player to your faction-aligned guild.
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}
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else if ( guildFaction != targetFaction )
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{
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if ( guildFaction == null )
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pm.SendLocalizedMessage( 1013027 ); // That player cannot join a non-faction guild.
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else if ( targetFaction == null )
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pm.SendLocalizedMessage( 1013026 ); // That player must be in a faction before joining this guild.
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else
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pm.SendLocalizedMessage( 1013028 ); // That person has a different faction affiliation.
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}
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else if ( targetState != null && targetState.IsLeaving )
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{
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// OSI does this quite strangely, so we'll just do it this way
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pm.SendMessage( "That person is quitting their faction and so you may not recruit them." );
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}
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#endregion
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else
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{
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pm.SendLocalizedMessage( 1063053, targ.Name ); // You invite ~1_val~ to join your guild.
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targ.SendGump( new GuildInvitationRequest( targ, guild, pm ) );
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}
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}
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}
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} |