ModernUO/Scripts/Items/Resources/Tailor/Cloth.cs
2006-06-15 04:14:30 +00:00

78 lines
No EOL
1.5 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
string ICommodity.Description
{
get
{
return String.Format( Amount == 1 ? "{0} piece of cloth" : "{0} pieces of cloth", Amount );
}
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cloth() : this( 1 )
{
}
[Constructable]
public Cloth( int amount ) : base( 0x1766 )
{
Stackable = true;
Amount = amount;
}
public Cloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
}
}