ModernUO/Scripts/Items/Skill Items/Magical/Potions/BasePotion.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

213 lines
No EOL
4.3 KiB
C#

using System;
using Server;
using Server.Engines.Craft;
using System.Collections.Generic;
namespace Server.Items
{
public enum PotionEffect
{
Nightsight,
CureLesser,
Cure,
CureGreater,
Agility,
AgilityGreater,
Strength,
StrengthGreater,
PoisonLesser,
Poison,
PoisonGreater,
PoisonDeadly,
Refresh,
RefreshTotal,
HealLesser,
Heal,
HealGreater,
ExplosionLesser,
Explosion,
ExplosionGreater
}
public abstract class BasePotion : Item, ICraftable
{
private PotionEffect m_PotionEffect;
public PotionEffect PotionEffect
{
get
{
return m_PotionEffect;
}
set
{
m_PotionEffect = value;
InvalidateProperties();
}
}
public override int LabelNumber{ get{ return 1041314 + (int)m_PotionEffect; } }
public BasePotion( int itemID, PotionEffect effect ) : base( itemID )
{
m_PotionEffect = effect;
Stackable = Core.ML;
Weight = 1.0;
}
public BasePotion( Serial serial ) : base( serial )
{
}
public virtual bool RequireFreeHand{ get{ return true; } }
public static bool HasFreeHand( Mobile m )
{
Item handOne = m.FindItemOnLayer( Layer.OneHanded );
Item handTwo = m.FindItemOnLayer( Layer.TwoHanded );
if ( handTwo is BaseWeapon )
handOne = handTwo;
return ( handOne == null || handTwo == null );
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( from.InRange( this.GetWorldLocation(), 1 ) )
{
if ( !RequireFreeHand || HasFreeHand( from ) )
Drink( from );
else
from.SendLocalizedMessage( 502172 ); // You must have a free hand to drink a potion.
}
else
{
from.SendLocalizedMessage( 502138 ); // That is too far away for you to use
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_PotionEffect );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_PotionEffect = (PotionEffect)reader.ReadInt();
break;
}
}
if( version == 0 )
Stackable = Core.ML;
}
public abstract void Drink( Mobile from );
public static void PlayDrinkEffect( Mobile m )
{
m.RevealingAction();
m.PlaySound( 0x2D6 );
m.AddToBackpack( new Bottle() );
if ( m.Body.IsHuman /*&& !m.Mounted*/ )
m.Animate( 34, 5, 1, true, false, 0 );
}
public static TimeSpan Scale( Mobile m, TimeSpan v )
{
if ( !Core.AOS )
return v;
double scalar = 1.0 + (0.01 * AosAttributes.GetValue( m, AosAttribute.EnhancePotions ));
return TimeSpan.FromSeconds( v.TotalSeconds * scalar );
}
public static double Scale( Mobile m, double v )
{
if ( !Core.AOS )
return v;
double scalar = 1.0 + (0.01 * AosAttributes.GetValue( m, AosAttribute.EnhancePotions ));
return v * scalar;
}
public static int Scale( Mobile m, int v )
{
if ( !Core.AOS )
return v;
return AOS.Scale( v, 100 + AosAttributes.GetValue( m, AosAttribute.EnhancePotions ) );
}
public override bool StackWith( Mobile from, Item dropped, bool playSound )
{
if( dropped is BasePotion && ((BasePotion)dropped).m_PotionEffect == m_PotionEffect )
return base.StackWith( from, dropped, playSound );
return false;
}
#region ICraftable Members
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( craftSystem is DefAlchemy )
{
Container pack = from.Backpack;
if ( pack != null )
{
List<PotionKeg> kegs = pack.FindItemsByType<PotionKeg>();
for ( int i = 0; i < kegs.Count; ++i )
{
PotionKeg keg = kegs[i];
if ( keg == null )
continue;
if ( keg.Held <= 0 || keg.Held >= 100 )
continue;
if ( keg.Type != PotionEffect )
continue;
++keg.Held;
Consume();
from.AddToBackpack( new Bottle() );
return -1; // signal placed in keg
}
}
}
return 1;
}
#endregion
}
}