Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
297 lines
No EOL
6.7 KiB
C#
297 lines
No EOL
6.7 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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namespace Server.Items
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{
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public abstract class BaseExplosionPotion : BasePotion
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{
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public abstract int MinDamage { get; }
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public abstract int MaxDamage { get; }
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public override bool RequireFreeHand{ get{ return false; } }
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private static bool LeveledExplosion = false; // Should explosion potions explode other nearby potions?
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private static bool InstantExplosion = false; // Should explosion potions explode on impact?
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private const int ExplosionRange = 2; // How long is the blast radius?
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public BaseExplosionPotion( PotionEffect effect ) : base( 0xF0D, effect )
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{
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}
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public BaseExplosionPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public virtual object FindParent( Mobile from )
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{
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Mobile m = this.HeldBy;
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if ( m != null && m.Holding == this )
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return m;
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object obj = this.RootParent;
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if ( obj != null )
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return obj;
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if ( Map == Map.Internal )
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return from;
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return this;
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}
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private Timer m_Timer;
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private ArrayList m_Users;
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public override void Drink( Mobile from )
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{
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if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
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{
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from.SendLocalizedMessage( 1062725 ); // You can not use a purple potion while paralyzed.
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return;
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}
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ThrowTarget targ = from.Target as ThrowTarget;
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if ( targ != null && targ.Potion == this )
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return;
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from.RevealingAction();
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if ( m_Users == null )
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m_Users = new ArrayList();
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if ( !m_Users.Contains( from ) )
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m_Users.Add( from );
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from.Target = new ThrowTarget( this );
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if ( m_Timer == null )
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{
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from.SendLocalizedMessage( 500236 ); // You should throw it now!
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 0.75 ), TimeSpan.FromSeconds( 1.0 ), 4, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 3 } );
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}
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}
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private void Detonate_OnTick( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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int timer = (int)states[1];
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object parent = FindParent( from );
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if ( timer == 0 )
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{
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Point3D loc;
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Map map;
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if ( parent is Item )
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{
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Item item = (Item)parent;
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loc = item.GetWorldLocation();
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map = item.Map;
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}
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else if ( parent is Mobile )
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{
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Mobile m = (Mobile)parent;
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loc = m.Location;
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map = m.Map;
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}
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else
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{
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return;
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}
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Explode( from, true, loc, map );
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}
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else
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{
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if ( parent is Item )
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((Item)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
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else if ( parent is Mobile )
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((Mobile)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
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states[1] = timer - 1;
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}
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}
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private void Reposition_OnTick( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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IPoint3D p = (IPoint3D)states[1];
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Map map = (Map)states[2];
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Point3D loc = new Point3D( p );
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if ( InstantExplosion )
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Explode( from, true, loc, map );
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else
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MoveToWorld( loc, map );
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}
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private class ThrowTarget : Target
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{
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private BaseExplosionPotion m_Potion;
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public BaseExplosionPotion Potion
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{
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get{ return m_Potion; }
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}
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public ThrowTarget( BaseExplosionPotion potion ) : base( 12, true, TargetFlags.None )
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{
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m_Potion = potion;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
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return;
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IPoint3D p = targeted as IPoint3D;
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if ( p == null )
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return;
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Map map = from.Map;
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if ( map == null )
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return;
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SpellHelper.GetSurfaceTop( ref p );
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from.RevealingAction();
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IEntity to;
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if ( p is Mobile )
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to = (Mobile)p;
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else
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to = new Entity( Serial.Zero, new Point3D( p ), map );
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Effects.SendMovingEffect( from, to, m_Potion.ItemID & 0x3FFF, 7, 0, false, false, m_Potion.Hue, 0 );
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if( m_Potion.Amount > 1 )
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{
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Mobile.LiftItemDupe( m_Potion, 1 );
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}
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m_Potion.Internalize();
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Reposition_OnTick ), new object[]{ from, p, map } );
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}
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}
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public void Explode( Mobile from, bool direct, Point3D loc, Map map )
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{
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if ( Deleted )
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return;
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Consume();
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for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
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{
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Mobile m = (Mobile)m_Users[i];
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ThrowTarget targ = m.Target as ThrowTarget;
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if ( targ != null && targ.Potion == this )
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Target.Cancel( m );
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}
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if ( map == null )
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return;
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Effects.PlaySound( loc, map, 0x207 );
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Effects.SendLocationEffect( loc, map, 0x36BD, 20 );
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int alchemyBonus = 0;
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if ( direct )
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alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10));
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IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, ExplosionRange ) : map.GetMobilesInRange( loc, ExplosionRange );
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ArrayList toExplode = new ArrayList();
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int toDamage = 0;
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foreach ( object o in eable )
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{
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if ( o is Mobile )
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{
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toExplode.Add( o );
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++toDamage;
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}
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else if ( o is BaseExplosionPotion && o != this )
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{
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toExplode.Add( o );
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}
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}
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eable.Free();
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int min = Scale( from, MinDamage );
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int max = Scale( from, MaxDamage );
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for ( int i = 0; i < toExplode.Count; ++i )
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{
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object o = toExplode[i];
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if ( o is Mobile )
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{
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Mobile m = (Mobile)o;
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if ( from == null || (SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false )) )
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{
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if ( from != null )
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from.DoHarmful( m );
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int damage = Utility.RandomMinMax( min, max );
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damage += alchemyBonus;
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if ( !Core.AOS && damage > 40 )
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damage = 40;
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else if ( Core.AOS && toDamage > 2 )
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damage /= toDamage - 1;
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AOS.Damage( m, from, damage, 0, 100, 0, 0, 0 );
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}
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}
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else if ( o is BaseExplosionPotion )
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{
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BaseExplosionPotion pot = (BaseExplosionPotion)o;
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pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
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}
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}
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}
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}
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} |