Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
550 lines
No EOL
9.5 KiB
C#
550 lines
No EOL
9.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ArcaneCircleScroll : SpellScroll
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{
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[Constructable]
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public ArcaneCircleScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ArcaneCircleScroll( int amount )
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: base( 600, 0x2D51, amount )
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{
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}
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public ArcaneCircleScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GiftOfRenewalScroll : SpellScroll
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{
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[Constructable]
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public GiftOfRenewalScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public GiftOfRenewalScroll( int amount )
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: base( 601, 0x2D52, amount )
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{
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}
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public GiftOfRenewalScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ImmolatingWeaponScroll : SpellScroll
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{
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[Constructable]
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public ImmolatingWeaponScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ImmolatingWeaponScroll( int amount )
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: base( 602, 0x2D53, amount )
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{
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}
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public ImmolatingWeaponScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AttuneWeaponScroll : SpellScroll
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{
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[Constructable]
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public AttuneWeaponScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public AttuneWeaponScroll( int amount )
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: base( 603, 0x2D54, amount )
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{
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}
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public AttuneWeaponScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ThunderstormScroll : SpellScroll
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{
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[Constructable]
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public ThunderstormScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ThunderstormScroll( int amount )
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: base( 604, 0x2D55, amount )
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{
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}
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public ThunderstormScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class NatureFuryScroll : SpellScroll
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{
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[Constructable]
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public NatureFuryScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public NatureFuryScroll( int amount )
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: base( 605, 0x2D56, amount )
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{
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}
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public NatureFuryScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SummonFeyScroll : SpellScroll
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{
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[Constructable]
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public SummonFeyScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public SummonFeyScroll( int amount )
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: base( 606, 0x2D57, amount )
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{
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}
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public SummonFeyScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SummonFiendScroll : SpellScroll
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{
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[Constructable]
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public SummonFiendScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public SummonFiendScroll( int amount )
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: base( 606, 0x2D57, amount )
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{
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}
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public SummonFiendScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ReaperFormScroll : SpellScroll
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{
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[Constructable]
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public ReaperFormScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ReaperFormScroll( int amount )
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: base( 608, 0x2D59, amount )
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{
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}
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public ReaperFormScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WildfireScroll : SpellScroll
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{
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[Constructable]
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public WildfireScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public WildfireScroll( int amount )
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: base( 609, 0x2D5A, amount )
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{
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}
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public WildfireScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EssenceOfWindScroll : SpellScroll
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{
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[Constructable]
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public EssenceOfWindScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public EssenceOfWindScroll( int amount )
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: base( 610, 0x2D5B, amount )
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{
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}
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public EssenceOfWindScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DryadAllureScroll : SpellScroll
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{
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[Constructable]
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public DryadAllureScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public DryadAllureScroll( int amount )
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: base( 611, 0x2D5C, amount )
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{
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}
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public DryadAllureScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EtherealVoyageScroll : SpellScroll
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{
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[Constructable]
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public EtherealVoyageScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public EtherealVoyageScroll( int amount )
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: base( 612, 0x2D5D, amount )
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{
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}
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public EtherealVoyageScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WordOfDeathScroll : SpellScroll
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{
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[Constructable]
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public WordOfDeathScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public WordOfDeathScroll( int amount )
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: base( 613, 0x2D5E, amount )
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{
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}
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public WordOfDeathScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GiftOfLifeScroll : SpellScroll
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{
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[Constructable]
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public GiftOfLifeScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public GiftOfLifeScroll( int amount )
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: base( 614, 0x2D5F, amount )
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{
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}
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public GiftOfLifeScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ArcaneEmpowermentScroll : SpellScroll
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{
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[Constructable]
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public ArcaneEmpowermentScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ArcaneEmpowermentScroll( int amount )
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: base( 615, 0x2D60, amount )
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{
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}
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public ArcaneEmpowermentScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |