ModernUO/Scripts/Items/Skill Items/Magical/Spellbook.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

819 lines
No EOL
22 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Network;
using Server.Spells;
using Server.Commands;
using Server.Engines.Craft;
namespace Server.Items
{
public enum SpellbookType
{
Invalid = -1,
Regular,
Necromancer,
Paladin,
Ninja,
Samurai,
Arcanist
}
public class Spellbook : Item, ICraftable, ISlayer
{
public static void Initialize()
{
EventSink.OpenSpellbookRequest += new OpenSpellbookRequestEventHandler( EventSink_OpenSpellbookRequest );
EventSink.CastSpellRequest += new CastSpellRequestEventHandler( EventSink_CastSpellRequest );
CommandSystem.Register( "AllSpells", AccessLevel.GameMaster, new CommandEventHandler( AllSpells_OnCommand ) );
}
[Usage( "AllSpells" )]
[Description( "Completely fills a targeted spellbook with scrolls." )]
private static void AllSpells_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
e.Mobile.SendMessage( "Target the spellbook to fill." );
}
private static void AllSpells_OnTarget( Mobile from, object obj )
{
if ( obj is Spellbook )
{
Spellbook book = (Spellbook)obj;
if ( book.BookCount == 64 )
book.Content = ulong.MaxValue;
else
book.Content = (1ul << book.BookCount) - 1;
from.SendMessage( "The spellbook has been filled." );
CommandLogging.WriteLine( from, "{0} {1} filling spellbook {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( book ) );
}
else
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
from.SendMessage( "That is not a spellbook. Try again." );
}
}
private static void EventSink_OpenSpellbookRequest( OpenSpellbookRequestEventArgs e )
{
Mobile from = e.Mobile;
if ( !Multis.DesignContext.Check( from ) )
return; // They are customizing
SpellbookType type;
switch ( e.Type )
{
default:
case 1: type = SpellbookType.Regular; break;
case 2: type = SpellbookType.Necromancer; break;
case 3: type = SpellbookType.Paladin; break;
case 4: type = SpellbookType.Ninja; break;
case 5: type = SpellbookType.Samurai; break;
case 6: type = SpellbookType.Arcanist; break;
}
Spellbook book = Spellbook.Find( from, -1, type );
if ( book != null )
book.DisplayTo( from );
}
private static void EventSink_CastSpellRequest( CastSpellRequestEventArgs e )
{
Mobile from = e.Mobile;
if ( !Multis.DesignContext.Check( from ) )
return; // They are customizing
Spellbook book = e.Spellbook as Spellbook;
int spellID = e.SpellID;
if ( book == null || !book.HasSpell( spellID ) )
book = Find( from, spellID );
if ( book != null && book.HasSpell( spellID ) )
{
SpecialMove move = SpellRegistry.GetSpecialMove( spellID );
if ( move != null )
{
SpecialMove.SetCurrentMove( from, move );
}
else
{
Spell spell = SpellRegistry.NewSpell( spellID, from, null );
if ( spell != null )
spell.Cast();
else
from.SendLocalizedMessage( 502345 ); // This spell has been temporarily disabled.
}
}
else
{
from.SendLocalizedMessage( 500015 ); // You do not have that spell!
}
}
private static Hashtable m_Table = new Hashtable();
public static SpellbookType GetTypeForSpell( int spellID )
{
if ( spellID >= 0 && spellID < 64 )
return SpellbookType.Regular;
else if ( spellID >= 100 && spellID < 117 )
return SpellbookType.Necromancer;
else if ( spellID >= 200 && spellID < 210 )
return SpellbookType.Paladin;
else if( spellID >= 400 && spellID < 406 )
return SpellbookType.Samurai;
else if( spellID >= 500 && spellID < 508 )
return SpellbookType.Ninja;
else if ( spellID >= 600 && spellID < 617 )
return SpellbookType.Arcanist;
return SpellbookType.Invalid;
}
public static Spellbook FindRegular( Mobile from )
{
return Find( from, -1, SpellbookType.Regular );
}
public static Spellbook FindNecromancer( Mobile from )
{
return Find( from, -1, SpellbookType.Necromancer );
}
public static Spellbook FindPaladin( Mobile from )
{
return Find( from, -1, SpellbookType.Paladin );
}
public static Spellbook FindSamurai( Mobile from )
{
return Find( from, -1, SpellbookType.Samurai );
}
public static Spellbook FindNinja( Mobile from )
{
return Find( from, -1, SpellbookType.Ninja );
}
public static Spellbook FindArcanist( Mobile from )
{
return Find( from, -1, SpellbookType.Arcanist );
}
public static Spellbook Find( Mobile from, int spellID )
{
return Find( from, spellID, GetTypeForSpell( spellID ) );
}
public static Spellbook Find( Mobile from, int spellID, SpellbookType type )
{
if ( from == null )
return null;
ArrayList list = (ArrayList)m_Table[from];
if ( from.Deleted )
{
m_Table.Remove( from );
return null;
}
bool searchAgain = false;
if ( list == null )
m_Table[from] = list = FindAllSpellbooks( from );
else
searchAgain = true;
Spellbook book = FindSpellbookInList( list, from, spellID, type );
if ( book == null && searchAgain )
{
m_Table[from] = list = FindAllSpellbooks( from );
book = FindSpellbookInList( list, from, spellID, type );
}
return book;
}
public static Spellbook FindSpellbookInList( ArrayList list, Mobile from, int spellID, SpellbookType type )
{
Container pack = from.Backpack;
for ( int i = list.Count - 1; i >= 0; --i )
{
if ( i >= list.Count )
continue;
Spellbook book = (Spellbook)list[i];
if ( !book.Deleted && (book.Parent == from || (pack != null && book.Parent == pack)) && ValidateSpellbook( book, spellID, type ) )
return book;
list.Remove( i );
}
return null;
}
public static ArrayList FindAllSpellbooks( Mobile from )
{
ArrayList list = new ArrayList();
Item item = from.FindItemOnLayer( Layer.OneHanded );
if ( item is Spellbook )
list.Add( item );
Container pack = from.Backpack;
if ( pack == null )
return list;
for ( int i = 0; i < pack.Items.Count; ++i )
{
item = pack.Items[i];
if ( item is Spellbook )
list.Add( item );
}
return list;
}
public static Spellbook FindEquippedSpellbook( Mobile from )
{
return (from.FindItemOnLayer( Layer.OneHanded ) as Spellbook);
}
public static bool ValidateSpellbook( Spellbook book, int spellID, SpellbookType type )
{
return ( book.SpellbookType == type && ( spellID == -1 || book.HasSpell( spellID ) ) );
}
public override bool DisplayWeight { get { return false; } }
private AosAttributes m_AosAttributes;
private AosSkillBonuses m_AosSkillBonuses;
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
set{}
}
public virtual SpellbookType SpellbookType{ get{ return SpellbookType.Regular; } }
public virtual int BookOffset{ get{ return 0; } }
public virtual int BookCount{ get{ return 64; } }
private ulong m_Content;
private int m_Count;
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
{
if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) )
return false;
return base.AllowSecureTrade( from, to, newOwner, accepted );
}
public override bool CanEquip( Mobile from )
{
if ( !Ethics.Ethic.CheckEquip( from, this ) )
return false;
return base.CanEquip( from );
}
public override bool AllowEquipedCast( Mobile from )
{
return true;
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( dropped is SpellScroll && dropped.Amount == 1 )
{
SpellScroll scroll = (SpellScroll)dropped;
SpellbookType type = GetTypeForSpell( scroll.SpellID );
if ( type != this.SpellbookType )
{
return false;
}
else if ( HasSpell( scroll.SpellID ) )
{
from.SendLocalizedMessage( 500179 ); // That spell is already present in that spellbook.
return false;
}
else
{
int val = scroll.SpellID - BookOffset;
if ( val >= 0 && val < BookCount )
{
m_Content |= (ulong)1 << val;
++m_Count;
InvalidateProperties();
scroll.Delete();
from.Send( new PlaySound( 0x249, GetWorldLocation() ) );
return true;
}
return false;
}
}
else
{
return false;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public ulong Content
{
get
{
return m_Content;
}
set
{
if ( m_Content != value )
{
m_Content = value;
m_Count = 0;
while ( value > 0 )
{
m_Count += (int)(value & 0x1);
value >>= 1;
}
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int SpellCount
{
get
{
return m_Count;
}
}
[Constructable]
public Spellbook() : this( (ulong)0 )
{
}
[Constructable]
public Spellbook( ulong content ) : this( content, 0xEFA )
{
}
public Spellbook( ulong content, int itemID ) : base( itemID )
{
m_AosAttributes = new AosAttributes( this );
m_AosSkillBonuses = new AosSkillBonuses( this );
Weight = 3.0;
Layer = Layer.OneHanded;
LootType = LootType.Blessed;
Content = content;
}
public override void OnAdded( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.AddTo( from );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
{
string modName = this.Serial.ToString();
if ( strBonus != 0 )
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
from.CheckStatTimers();
}
}
public override void OnRemoved( object parent )
{
if ( Core.AOS && parent is Mobile )
{
Mobile from = (Mobile)parent;
m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
from.RemoveStatMod( modName + "Str" );
from.RemoveStatMod( modName + "Dex" );
from.RemoveStatMod( modName + "Int" );
from.CheckStatTimers();
}
}
public bool HasSpell( int spellID )
{
spellID -= BookOffset;
return ( spellID >= 0 && spellID < BookCount && (m_Content & ((ulong)1 << spellID)) != 0 );
}
public Spellbook( Serial serial ) : base( serial )
{
}
private static readonly ClientVersion Version_400a = new ClientVersion( "4.0.0a" );
public void DisplayTo( Mobile to )
{
// The client must know about the spellbook or it will crash!
if ( Parent == null )
{
to.Send( this.WorldPacket );
}
else if ( Parent is Item )
{
// What will happen if the client doesn't know about our parent?
to.Send( new ContainerContentUpdate( this ) );
}
else if ( Parent is Mobile )
{
// What will happen if the client doesn't know about our parent?
to.Send( new EquipUpdate( this ) );
}
to.Send( new DisplaySpellbook( this ) );
if ( Core.AOS && to.NetState != null && to.NetState.Version != null && to.NetState.Version >= Version_400a )
to.Send( new NewSpellbookContent( this, ItemID, BookOffset + 1, m_Content ) );
else
to.Send( new SpellbookContent( m_Count, BookOffset + 1, m_Content, this ) );
}
private Mobile m_Crafter;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
set{ m_Crafter = value; InvalidateProperties(); }
}
public override bool DisplayLootType{ get{ return Core.AOS; } }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
m_AosSkillBonuses.GetProperties( list );
if( m_Slayer != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
if( entry != null )
list.Add( entry.Title );
}
if( m_Slayer2 != SlayerName.None )
{
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
if( entry != null )
list.Add( entry.Title );
}
int prop;
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
if ( (prop = m_AosAttributes.DefendChance) != 0 )
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusDex) != 0 )
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
if ( (prop = m_AosAttributes.AttackChance) != 0 )
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
if ( (prop = m_AosAttributes.BonusHits) != 0 )
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
if ( (prop = m_AosAttributes.BonusInt) != 0 )
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
if ( (prop = m_AosAttributes.Luck) != 0 )
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
if ( (prop = m_AosAttributes.BonusMana) != 0 )
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
if ( (prop = m_AosAttributes.RegenMana) != 0 )
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
if ( (prop = m_AosAttributes.NightSight) != 0 )
list.Add( 1060441 ); // night sight
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
if ( (prop = m_AosAttributes.RegenStam) != 0 )
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
if ( (prop = m_AosAttributes.RegenHits) != 0 )
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
list.Add( 1060482 ); // spell channeling
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
if ( (prop = m_AosAttributes.BonusStam) != 0 )
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
if ( (prop = m_AosAttributes.BonusStr) != 0 )
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
list.Add( 1042886, m_Count.ToString() ); // ~1_NUMBERS_OF_SPELLS~ Spells
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( m_Crafter != null )
this.LabelTo( from, 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
this.LabelTo( from, 1042886, m_Count.ToString() );
}
public override void OnDoubleClick( Mobile from )
{
Container pack = from.Backpack;
if ( Parent == from || ( pack != null && Parent == pack ) )
DisplayTo( from );
else
from.SendLocalizedMessage( 500207 ); // The spellbook must be in your backpack (and not in a container within) to open.
}
private SlayerName m_Slayer;
private SlayerName m_Slayer2;
//Currently though there are no dual slayer spellbooks, OSI has a habit of putting dual slayer stuff in later
[CommandProperty( AccessLevel.GameMaster )]
public SlayerName Slayer
{
get { return m_Slayer; }
set { m_Slayer = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public SlayerName Slayer2
{
get { return m_Slayer2; }
set { m_Slayer2 = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( m_Crafter );
writer.Write( (int)m_Slayer );
writer.Write( (int)m_Slayer2 );
m_AosAttributes.Serialize( writer );
m_AosSkillBonuses.Serialize( writer );
writer.Write( m_Content );
writer.Write( m_Count );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
{
m_Crafter = reader.ReadMobile();
goto case 2;
}
case 2:
{
m_Slayer = (SlayerName)reader.ReadInt();
m_Slayer2 = (SlayerName)reader.ReadInt();
goto case 1;
}
case 1:
{
m_AosAttributes = new AosAttributes( this, reader );
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
goto case 0;
}
case 0:
{
m_Content = reader.ReadULong();
m_Count = reader.ReadInt();
break;
}
}
if ( m_AosAttributes == null )
m_AosAttributes = new AosAttributes( this );
if ( m_AosSkillBonuses == null )
m_AosSkillBonuses = new AosSkillBonuses( this );
if ( Core.AOS && Parent is Mobile )
m_AosSkillBonuses.AddTo( (Mobile) Parent );
int strBonus = m_AosAttributes.BonusStr;
int dexBonus = m_AosAttributes.BonusDex;
int intBonus = m_AosAttributes.BonusInt;
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
{
Mobile m = (Mobile)Parent;
string modName = Serial.ToString();
if ( strBonus != 0 )
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
if ( dexBonus != 0 )
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
if ( intBonus != 0 )
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
}
if ( Parent is Mobile )
((Mobile)Parent).CheckStatTimers();
}
private static int[] m_LegendPropertyCounts = new int[]
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40%
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29%
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19%
3, 3, 3, 3, 3, 3 // 3 properties : 6/52 : 12%
};
private static int[] m_ElderPropertyCounts = new int[]
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,// 0 properties : 15/34 : 44%
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29%
2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18%
3, 3, 3 // 3 properties : 3/34 : 9%
};
private static int[] m_GrandPropertyCounts = new int[]
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50%
1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30%
2, 2, 2, // 2 properties : 3/20 : 15%
3 // 3 properties : 1/20 : 5%
};
private static int[] m_MasterPropertyCounts = new int[]
{
0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60%
1, 1, 1, // 1 property : 3/10 : 30%
2 // 2 properties : 1/10 : 10%
};
private static int[] m_AdeptPropertyCounts = new int[]
{
0, 0, 0, // 0 properties : 3/4 : 75%
1 // 1 property : 1/4 : 25%
};
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
int magery = from.Skills.Magery.BaseFixedPoint;
if ( magery >= 800 )
{
int[] propertyCounts;
int minIntensity;
int maxIntensity;
if ( magery >= 1000 )
{
if( magery >= 1200 )
propertyCounts = m_LegendPropertyCounts;
else if( magery >= 1100 )
propertyCounts = m_ElderPropertyCounts;
else
propertyCounts = m_GrandPropertyCounts;
minIntensity = 55;
maxIntensity = 75;
}
else if ( magery >= 900 )
{
propertyCounts = m_MasterPropertyCounts;
minIntensity = 25;
maxIntensity = 45;
}
else
{
propertyCounts = m_AdeptPropertyCounts;
minIntensity = 0;
maxIntensity = 15;
}
int propertyCount = propertyCounts[Utility.Random( propertyCounts.Length )];
BaseRunicTool.ApplyAttributesTo( this, true, 0, propertyCount, minIntensity, maxIntensity );
}
if ( makersMark )
Crafter = from;
return quality;
}
}
}