ModernUO/Scripts/Items/Skill Items/Thief/DisguiseKit.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

309 lines
No EOL
8.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Mobiles;
using Server.Network;
using Server.SkillHandlers;
namespace Server.Items
{
public class DisguiseKit : Item
{
public override int LabelNumber{ get{ return 1041078; } } // a disguise kit
[Constructable]
public DisguiseKit() : base( 0xE05 )
{
Weight = 1.0;
}
public DisguiseKit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool ValidateUse( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( !IsChildOf( from.Backpack ) )
{
// That must be in your pack for you to use it.
from.SendLocalizedMessage( 1042001 );
}
else if ( pm == null || pm.NpcGuild != NpcGuild.ThievesGuild )
{
// Only Members of the thieves guild are trained to use this item.
from.SendLocalizedMessage( 501702 );
}
else if ( Stealing.SuspendOnMurder && pm.Kills > 0 )
{
// You are currently suspended from the thieves guild. They would frown upon your actions.
from.SendLocalizedMessage( 501703 );
}
else if ( !from.CanBeginAction( typeof( IncognitoSpell ) ) )
{
// You cannot disguise yourself while incognitoed.
from.SendLocalizedMessage( 501704 );
}
else if ( Factions.Sigil.ExistsOn( from ) )
{
from.SendLocalizedMessage( 1010465 ); // You cannot disguise yourself while holding a sigil
}
else if ( TransformationSpellHelper.UnderTransformation( from ) )
{
// You cannot disguise yourself while in that form.
from.SendLocalizedMessage( 1061634 );
}
else if ( from.BodyMod == 183 || from.BodyMod == 184 )
{
// You cannot disguise yourself while wearing body paint
from.SendLocalizedMessage( 1040002 );
}
else if ( !from.CanBeginAction( typeof( PolymorphSpell ) ) || from.IsBodyMod )
{
// You cannot disguise yourself while polymorphed.
from.SendLocalizedMessage( 501705 );
}
else
{
return true;
}
return false;
}
public override void OnDoubleClick( Mobile from )
{
if ( ValidateUse( from ) )
from.SendGump( new DisguiseGump( from, this, true, false ) );
}
}
public class DisguiseGump : Gump
{
private Mobile m_From;
private DisguiseKit m_Kit;
private bool m_Used;
public DisguiseGump( Mobile from, DisguiseKit kit, bool startAtHair, bool used ) : base( 50, 50 )
{
m_From = from;
m_Kit = kit;
m_Used = used;
from.CloseGump( typeof( DisguiseGump ) );
AddPage( 0 );
AddBackground( 100, 10, 400, 385, 2600 );
// <center>THIEF DISGUISE KIT</center>
AddHtmlLocalized( 100, 25, 400, 35, 1011045, false, false );
AddButton( 140, 353, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 172, 355, 90, 35, 1011036, false, false ); // OKAY
AddButton( 257, 353, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 289, 355, 90, 35, 1011046, false, false ); // APPLY
if ( from.Female || from.Body.IsFemale )
{
DrawEntries( 0, 1, -1, m_HairEntries, -1 );
}
else if ( startAtHair )
{
DrawEntries( 0, 1, 2, m_HairEntries, 1011056 );
DrawEntries( 1, 2, 1, m_BeardEntries, 1011059 );
}
else
{
DrawEntries( 1, 1, 2, m_BeardEntries, 1011059 );
DrawEntries( 0, 2, 1, m_HairEntries, 1011056 );
}
}
private void DrawEntries( int index, int page, int nextPage, DisguiseEntry[] entries, int nextNumber )
{
AddPage( page );
if ( nextPage != -1 )
{
AddButton( 155, 320, 250 + (index*2), 251 + (index*2), 0, GumpButtonType.Page, nextPage );
AddHtmlLocalized( 180, 320, 150, 35, nextNumber, false, false );
}
for ( int i = 0; i < entries.Length; ++i )
{
DisguiseEntry entry = entries[i];
if ( entry == null )
continue;
int x = (i % 2) * 205;
int y = (i / 2) * 55;
if ( entry.m_GumpID != 0 )
{
AddBackground( 220 + x, 60 + y, 50, 50, 2620 );
AddImage( 153 + x + entry.m_OffsetX, 15 + y + entry.m_OffsetY, entry.m_GumpID );
}
AddHtmlLocalized( 140 + x, 72 + y, 80, 35, entry.m_Number, false, false );
AddRadio( 118 + x, 73 + y, 208, 209, false, (i * 2) + index );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 0 )
{
if ( m_Used )
m_From.SendLocalizedMessage( 501706 ); // Disguises wear off after 2 hours.
else
m_From.SendLocalizedMessage( 501707 ); // You're looking good.
return;
}
int[] switches = info.Switches;
if ( switches.Length == 0 )
return;
int switched = switches[0];
int type = switched % 2;
int index = switched / 2;
bool hair = ( type == 0 );
DisguiseEntry[] entries = ( hair ? m_HairEntries : m_BeardEntries );
if ( index >= 0 && index < entries.Length )
{
DisguiseEntry entry = entries[index];
if ( entry == null )
return;
if ( !m_Kit.ValidateUse( m_From ) )
return;
if ( !hair && (m_From.Female || m_From.Body.IsFemale) )
return;
m_From.NameMod = NameList.RandomName( m_From.Female ? "female" : "male" );
if ( m_From is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m_From;
if ( hair )
pm.SetHairMods( entry.m_ItemID, -2 );
else
pm.SetHairMods( -2, entry.m_ItemID );
}
m_From.SendGump( new DisguiseGump( m_From, m_Kit, hair, true ) );
StopTimer( m_From );
m_Timers[m_From] = Timer.DelayCall( TimeSpan.FromHours( 2.0 ), new TimerStateCallback( OnDisguiseExpire ), m_From );
}
}
public static void OnDisguiseExpire( object state )
{
Mobile m = (Mobile)state;
StopTimer( m );
m.NameMod = null;
if ( m is PlayerMobile )
((PlayerMobile)m).SetHairMods( -1, -1 );
}
public static bool IsDisguised( Mobile m )
{
return m_Timers.Contains( m );
}
public static bool StopTimer( Mobile m )
{
Timer t = (Timer)m_Timers[m];
if ( t != null )
{
t.Stop();
m_Timers.Remove( m );
}
return ( t != null );
}
private static Hashtable m_Timers = new Hashtable();
private static DisguiseEntry[] m_HairEntries = new DisguiseEntry[]
{
new DisguiseEntry( 8251, 50700, 0, 5, 1011052 ), // Short
new DisguiseEntry( 8261, 60710, 0, 3, 1011047 ), // Pageboy
new DisguiseEntry( 8252, 60708, 0,- 5, 1011053 ), // Long
new DisguiseEntry( 8264, 60901, 0, 5, 1011048 ), // Receding
new DisguiseEntry( 8253, 60702, 0,- 5, 1011054 ), // Ponytail
new DisguiseEntry( 8265, 60707, 0,- 5, 1011049 ), // 2-tails
new DisguiseEntry( 8260, 50703, 0, 5, 1011055 ), // Mohawk
new DisguiseEntry( 8266, 60713, 0, 10, 1011050 ), // Topknot
null,
new DisguiseEntry( 0, 0, 0, 0, 1011051 ) // None
};
private static DisguiseEntry[] m_BeardEntries = new DisguiseEntry[]
{
new DisguiseEntry( 8269, 50906, 0, 0, 1011401 ), // Vandyke
new DisguiseEntry( 8257, 50808, 0,- 2, 1011062 ), // Mustache
new DisguiseEntry( 8255, 50802, 0, 0, 1011060 ), // Short beard
new DisguiseEntry( 8268, 50905, 0,-10, 1011061 ), // Long beard
new DisguiseEntry( 8267, 50904, 0, 0, 1011060 ), // Short beard
new DisguiseEntry( 8254, 50801, 0,-10, 1011061 ), // Long beard
null,
new DisguiseEntry( 0, 0, 0, 0, 1011051 ) // None
};
private class DisguiseEntry
{
public int m_Number;
public int m_ItemID;
public int m_GumpID;
public int m_OffsetX;
public int m_OffsetY;
public DisguiseEntry( int itemID, int gumpID, int ox, int oy, int name )
{
m_ItemID = itemID;
m_GumpID = gumpID;
m_OffsetX = ox;
m_OffsetY = oy;
m_Number = name;
}
}
}
}