ModernUO/Scripts/Items/Special/Solen Items/BagOfSending.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

278 lines
No EOL
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.ContextMenus;
using Server.Targeting;
using Server.Network;
namespace Server.Items
{
public enum BagOfSendingHue
{
Yellow,
Blue,
Red
}
public class BagOfSending : Item, TranslocationItem
{
public static BagOfSendingHue RandomHue()
{
switch ( Utility.Random( 3 ) )
{
case 0: return BagOfSendingHue.Yellow;
case 1: return BagOfSendingHue.Blue;
default: return BagOfSendingHue.Red;
}
}
private int m_Charges;
private int m_Recharges;
private BagOfSendingHue m_BagOfSendingHue;
[CommandProperty( AccessLevel.GameMaster )]
public int Charges
{
get{ return m_Charges; }
set
{
if ( value > this.MaxCharges )
m_Charges = this.MaxCharges;
else if ( value < 0 )
m_Charges = 0;
else
m_Charges = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int Recharges
{
get{ return m_Recharges; }
set
{
if ( value > this.MaxRecharges )
m_Recharges = this.MaxRecharges;
else if ( value < 0 )
m_Recharges = 0;
else
m_Recharges = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxCharges{ get{ return 30; } }
[CommandProperty( AccessLevel.GameMaster )]
public int MaxRecharges{ get{ return 255; } }
public string TranslocationItemName{ get{ return "bag of sending"; } }
public override int LabelNumber{ get{ return 1054104; } } // a bag of sending
[CommandProperty( AccessLevel.GameMaster )]
public BagOfSendingHue BagOfSendingHue
{
get{ return m_BagOfSendingHue; }
set
{
m_BagOfSendingHue = value;
switch ( value )
{
case BagOfSendingHue.Yellow: this.Hue = 0x8A5; break;
case BagOfSendingHue.Blue: this.Hue = 0x8AD; break;
case BagOfSendingHue.Red: this.Hue = 0x89B; break;
}
}
}
[Constructable]
public BagOfSending() : this( RandomHue() )
{
}
[Constructable]
public BagOfSending( BagOfSendingHue hue ) : base( 0xE76 )
{
Weight = 2.0;
this.BagOfSendingHue = hue;
m_Charges = Utility.RandomMinMax( 3, 9 );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060741, m_Charges.ToString() ); // charges: ~1_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1060741, m_Charges.ToString() ); // charges: ~1_val~
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from.Alive )
list.Add( new UseBagEntry( this, Charges > 0 && IsChildOf( from.Backpack ) ) );
}
private class UseBagEntry : ContextMenuEntry
{
private BagOfSending m_Bag;
public UseBagEntry( BagOfSending bag, bool enabled ) : base( 6189 )
{
m_Bag = bag;
if ( !enabled )
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if ( m_Bag.Deleted )
return;
Mobile from = Owner.From;
if ( from.CheckAlive() )
m_Bag.OnDoubleClick( from );
}
}
public override void OnDoubleClick( Mobile from )
{
if( from.Region.IsPartOf( typeof( Regions.Jail ) ) )
{
from.SendMessage( "You may not do that in jail." );
}
else if( !this.IsChildOf( from.Backpack ) )
{
MessageHelper.SendLocalizedMessageTo( this, from, 1054107, 0x59 ); // The bag of sending must be in your backpack.
}
else if( this.Charges == 0 )
{
MessageHelper.SendLocalizedMessageTo( this, from, 1042544, 0x59 ); // This item is out of charges.
}
else
{
from.Target = new SendTarget( this );
}
}
private class SendTarget : Target
{
private BagOfSending m_Bag;
public SendTarget( BagOfSending bag ) : base( -1, false, TargetFlags.None )
{
m_Bag = bag;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Bag.Deleted )
return;
if( from.Region.IsPartOf( typeof( Regions.Jail ) ) )
{
from.SendMessage( "You may not do that in jail." );
}
else if( !m_Bag.IsChildOf( from.Backpack ) )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054107, 0x59 ); // The bag of sending must be in your backpack.
}
else if ( m_Bag.Charges == 0 )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1042544, 0x59 ); // This item is out of charges.
}
else if ( targeted is Item )
{
Item item = (Item)targeted;
if ( !item.IsChildOf( from.Backpack ) )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054152, 0x59 ); // You may only send items from your backpack to your bank box.
}
else if ( item is BagOfSending || item is Container )
{
from.Send( new AsciiMessage( m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "", "You cannot send a container through the bag of sending." ) );
}
else if ( item.LootType == LootType.Cursed )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054108, 0x59 ); // The bag of sending rejects the cursed item.
}
else if ( !item.VerifyMove( from ) || item is Server.Engines.Quests.QuestItem )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054109, 0x59 ); // The bag of sending rejects that item.
}
else if ( Spells.SpellHelper.IsDoomGauntlet( from.Map, from.Location ) )
{
from.SendLocalizedMessage( 1062089 ); // You cannot use that here.
}
else if ( !from.BankBox.TryDropItem( from, item, false ) )
{
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054110, 0x59 ); // Your bank box is full.
}
else
{
m_Bag.Charges--;
MessageHelper.SendLocalizedMessageTo( m_Bag, from, 1054150, 0x59 ); // The item was placed in your bank box.
}
}
}
}
public BagOfSending( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 1 ); // version
writer.WriteEncodedInt( (int) m_Recharges );
writer.WriteEncodedInt( (int) m_Charges );
writer.WriteEncodedInt( (int) m_BagOfSendingHue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
switch ( version )
{
case 1:
{
m_Recharges = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
m_Charges = Math.Min( reader.ReadEncodedInt(), MaxCharges );
m_BagOfSendingHue = (BagOfSendingHue) reader.ReadEncodedInt();
break;
}
}
}
}
}