Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
53 lines
No EOL
1.5 KiB
C#
53 lines
No EOL
1.5 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2D21, 0x2D2D )]
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public class AssassinSpike : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override int AosStrengthReq{ get{ return 15; } }
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public override int AosMinDamage{ get{ return 10; } }
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public override int AosMaxDamage{ get{ return 12; } }
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public override int AosSpeed{ get{ return 50; } }
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public override int OldStrengthReq{ get{ return 15; } }
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public override int OldMinDamage{ get{ return 10; } }
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public override int OldMaxDamage{ get{ return 12; } }
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public override int OldSpeed{ get{ return 50; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill { get { return SkillName.Fencing; } }
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public override int InitMinHits{ get{ return 30; } } // TODO
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public override int InitMaxHits{ get{ return 60; } } // TODO
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[Constructable]
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public AssassinSpike() : base( 0x2D21 )
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{
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Weight = 4.0;
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}
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public AssassinSpike( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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} |