ModernUO/Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
2006-06-15 04:14:30 +00:00

123 lines
3.2 KiB
C#

using System;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0xE81, 0xE82 )]
public class ShepherdsCrook : BaseStaff
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
public override int AosStrengthReq{ get{ return 20; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 40; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 3; } }
public override int OldMaxDamage{ get{ return 12; } }
public override int OldSpeed{ get{ return 30; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
public ShepherdsCrook() : base( 0xE81 )
{
Weight = 4.0;
}
public ShepherdsCrook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 4.0;
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 502464 ); // Target the animal you wish to herd.
from.Target = new HerdingTarget();
}
private class HerdingTarget : Target
{
public HerdingTarget() : base( 10, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targ )
{
if ( targ is BaseCreature )
{
BaseCreature bc = (BaseCreature)targ;
if ( bc.Body.IsAnimal )
{
if ( bc.Controlled )
{
bc.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502467, from.NetState ); // That animal looks tame already.
}
else
{
from.SendLocalizedMessage( 502475 ); // Click where you wish the animal to go.
from.Target = new InternalTarget( bc );
}
}
else
{
from.SendLocalizedMessage( 502468 ); // That is not a herdable animal.
}
}
else
{
from.SendLocalizedMessage( 502472 ); // You don't seem to be able to persuade that to move.
}
}
private class InternalTarget : Target
{
private BaseCreature m_Creature;
public InternalTarget( BaseCreature c ) : base( 10, true, TargetFlags.None )
{
m_Creature = c;
}
protected override void OnTarget( Mobile from, object targ )
{
if ( targ is IPoint2D )
{
if ( from.CheckTargetSkill( SkillName.Herding, m_Creature, 0, 100 ) )
{
m_Creature.TargetLocation = new Point2D( (IPoint2D)targ );
from.SendLocalizedMessage( 502479 ); // The animal walks where it was instructed to.
}
else
{
from.SendLocalizedMessage( 502472 ); // You don't seem to be able to persuade that to move.
}
}
}
}
}
}
}