ModernUO/Scripts/Misc/Cleanup.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

151 lines
No EOL
3.7 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Multis;
using Server.Mobiles;
namespace Server.Misc
{
public class Cleanup
{
public static void Initialize()
{
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Run ) );
}
public static void Run()
{
List<Item> items = new List<Item>();
List<Item> validItems = new List<Item>();
List<Mobile> hairCleanup = new List<Mobile>();
int boxes = 0;
foreach ( Item item in World.Items.Values )
{
if ( item.Map == null )
{
items.Add( item );
continue;
}
else if ( item is CommodityDeed )
{
CommodityDeed deed = (CommodityDeed)item;
if ( deed.Commodity != null )
validItems.Add( deed.Commodity );
continue;
}
else if ( item is BaseHouse )
{
BaseHouse house = (BaseHouse)item;
foreach ( RelocatedEntity relEntity in house.RelocatedEntities )
{
if ( relEntity.Entity is Item )
validItems.Add( (Item)relEntity.Entity );
}
foreach ( VendorInventory inventory in house.VendorInventories )
{
foreach ( Item subItem in inventory.Items )
validItems.Add( subItem );
}
}
else if ( item is BankBox )
{
BankBox box = (BankBox)item;
Mobile owner = box.Owner;
if ( owner == null )
{
items.Add( box );
++boxes;
}
else if ( box.Items.Count == 0 )
{
items.Add( box );
++boxes;
}
continue;
}
else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
{
object rootParent = item.RootParent;
if ( rootParent is Mobile )
{
Mobile rootMobile = (Mobile)rootParent;
if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
{
items.Add( item );
continue;
}
else if( item.Parent == rootMobile )
{
hairCleanup.Add( rootMobile );
continue;
}
}
}
if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
continue;
if ( item.Location != Point3D.Zero )
continue;
if ( !IsBuggable( item ) )
continue;
items.Add( item );
}
for ( int i = 0; i < validItems.Count; ++i )
items.Remove( validItems[i] );
if ( items.Count > 0 )
{
if ( boxes > 0 )
Console.WriteLine( "Cleanup: Detected {0} inaccessible items, including {1} bank boxes, removing..", items.Count, boxes );
else
Console.WriteLine( "Cleanup: Detected {0} inaccessible items, removing..", items.Count );
for ( int i = 0; i < items.Count; ++i )
items[i].Delete();
}
if ( hairCleanup.Count > 0 )
{
Console.WriteLine( "Cleanup: Detected {0} hair and facial hair items being worn, converting to their virtual counterparts..", hairCleanup.Count );
for ( int i = 0; i < hairCleanup.Count; i++ )
hairCleanup[i].ConvertHair();
}
}
public static bool IsBuggable(Item item)
{
if ( item is Fists )
return false;
if ( item is ICommodity || item is Multis.BaseBoat
|| item is Fish || item is BigFish
|| item is BasePotion || item is Food || item is CookableFood
|| item is SpecialFishingNet || item is BaseMagicFish
|| item is Shoes || item is Sandals
|| item is Boots || item is ThighBoots
|| item is TreasureMap || item is MessageInABottle
|| item is BaseArmor || item is BaseWeapon
|| item is BaseClothing
|| (item is BaseJewel && Core.AOS)
|| (item is BasePotion && Core.ML))
return true;
return false;
}
}
}