ModernUO/Scripts/Mobiles/Animals/Cows/Cow.cs
2006-06-15 04:14:30 +00:00

90 lines
No EOL
1.8 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a cow corpse" )]
public class Cow : BaseCreature
{
[Constructable]
public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";
Body = Utility.RandomList( 0xD8, 0xE7 );
BaseSoundID = 0x78;
SetStr( 30 );
SetDex( 15 );
SetInt( 5 );
SetHits( 18 );
SetMana( 0 );
SetDamage( 1, 4 );
SetDamage( 1, 4 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 15 );
SetSkill( SkillName.MagicResist, 5.5 );
SetSkill( SkillName.Tactics, 5.5 );
SetSkill( SkillName.Wrestling, 5.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
if ( Core.AOS && Utility.Random( 1000 ) == 0 ) // 0.1% chance to have mad cows
FightMode = FightMode.Closest;
}
public override int Meat{ get{ return 8; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override void OnDoubleClick( Mobile from )
{
base.OnDoubleClick( from );
int random = Utility.Random( 100 );
if ( random < 5 )
Tip();
else if ( random < 20 )
PlaySound( 120 );
else if ( random < 40 )
PlaySound( 121 );
}
public void Tip()
{
PlaySound( 121 );
Animate( 8, 0, 3, true, false, 0 );
}
public Cow(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}