90 lines
No EOL
1.8 KiB
C#
90 lines
No EOL
1.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a cow corpse" )]
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public class Cow : BaseCreature
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{
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[Constructable]
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public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cow";
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Body = Utility.RandomList( 0xD8, 0xE7 );
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BaseSoundID = 0x78;
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SetStr( 30 );
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SetDex( 15 );
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SetInt( 5 );
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SetHits( 18 );
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SetMana( 0 );
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SetDamage( 1, 4 );
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SetDamage( 1, 4 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 15 );
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SetSkill( SkillName.MagicResist, 5.5 );
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SetSkill( SkillName.Tactics, 5.5 );
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SetSkill( SkillName.Wrestling, 5.5 );
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Fame = 300;
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Karma = 0;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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if ( Core.AOS && Utility.Random( 1000 ) == 0 ) // 0.1% chance to have mad cows
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FightMode = FightMode.Closest;
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}
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public override int Meat{ get{ return 8; } }
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public override int Hides{ get{ return 12; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public override void OnDoubleClick( Mobile from )
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{
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base.OnDoubleClick( from );
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int random = Utility.Random( 100 );
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if ( random < 5 )
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Tip();
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else if ( random < 20 )
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PlaySound( 120 );
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else if ( random < 40 )
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PlaySound( 121 );
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}
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public void Tip()
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{
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PlaySound( 121 );
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Animate( 8, 0, 3, true, false, 0 );
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}
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public Cow(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |