Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
460 lines
No EOL
9.5 KiB
C#
460 lines
No EOL
9.5 KiB
C#
using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public abstract class BaseMount : BaseCreature, IMount
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{
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private Mobile m_Rider;
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private Item m_InternalItem;
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private DateTime m_NextMountAbility;
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public virtual TimeSpan MountAbilityDelay { get { return TimeSpan.Zero; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime NextMountAbility
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{
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get { return m_NextMountAbility; }
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set { m_NextMountAbility = value; }
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}
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protected Item InternalItem { get { return m_InternalItem; } }
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public virtual bool AllowMaleRider{ get{ return true; } }
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public virtual bool AllowFemaleRider{ get{ return true; } }
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public BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed )
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{
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Name = name;
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Body = bodyID;
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m_InternalItem = new MountItem( this, itemID );
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}
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public BaseMount( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_NextMountAbility );
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writer.Write( m_Rider );
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writer.Write( m_InternalItem );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get
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{
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return base.Hue;
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}
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set
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{
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base.Hue = value;
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if ( m_InternalItem != null )
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m_InternalItem.Hue = value;
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}
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}
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public override bool OnBeforeDeath()
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{
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Rider = null;
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return base.OnBeforeDeath();
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}
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public override void OnAfterDelete()
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{
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if ( m_InternalItem != null )
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m_InternalItem.Delete();
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m_InternalItem = null;
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base.OnAfterDelete();
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}
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public override void OnDelete()
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{
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Rider = null;
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base.OnDelete();
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_NextMountAbility = reader.ReadDateTime();
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goto case 0;
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}
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case 0:
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{
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m_Rider = reader.ReadMobile();
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m_InternalItem = reader.ReadItem();
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if ( m_InternalItem == null )
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Delete();
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break;
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}
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}
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}
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public virtual void OnDisallowedRider( Mobile m )
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{
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m.SendMessage( "You may not ride this creature." );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsDeadPet )
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return;
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if ( from.IsBodyMod && !from.Body.IsHuman )
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{
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if ( Core.AOS ) // You cannot ride a mount in your current form.
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PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1062061, from.NetState );
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else
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from.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
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return;
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}
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if ( !CheckMountAllowed( from, true ) )
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return;
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if ( from.Mounted )
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{
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from.SendLocalizedMessage( 1005583 ); // Please dismount first.
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return;
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}
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if ( from.Female ? !AllowFemaleRider : !AllowMaleRider )
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{
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OnDisallowedRider( from );
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return;
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}
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if ( !Multis.DesignContext.Check( from ) )
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return;
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if ( from.HasTrade )
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{
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from.SendLocalizedMessage( 1042317, "", 0x41 ); // You may not ride at this time
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return;
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}
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if ( from.InRange( this, 1 ) )
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{
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bool canAccess = ( from.AccessLevel >= AccessLevel.GameMaster )
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|| ( Controlled && ControlMaster == from )
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|| ( Summoned && SummonMaster == from );
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if ( canAccess )
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{
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if ( this.Poisoned )
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PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1049692, from.NetState ); // This mount is too ill to ride.
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else
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Rider = from;
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}
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else if ( !Controlled && !Summoned )
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{
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// That mount does not look broken! You would have to tame it to ride it.
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PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );
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}
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else
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{
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// This isn't your mount; it refuses to let you ride.
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PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501264, from.NetState );
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}
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}
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else
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{
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from.SendLocalizedMessage( 500206 ); // That is too far away to ride.
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int ItemID
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{
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get
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{
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if ( m_InternalItem != null )
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return m_InternalItem.ItemID;
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else
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return 0;
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}
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set
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{
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if ( m_InternalItem != null )
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m_InternalItem.ItemID = value;
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}
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}
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public static void Dismount( Mobile m )
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{
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IMount mount = m.Mount;
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if ( mount != null )
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mount.Rider = null;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Rider
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{
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get
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{
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return m_Rider;
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}
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set
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{
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if ( m_Rider != value )
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{
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if ( value == null )
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{
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Point3D loc = m_Rider.Location;
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Map map = m_Rider.Map;
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if ( map == null || map == Map.Internal )
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{
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loc = m_Rider.LogoutLocation;
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map = m_Rider.LogoutMap;
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}
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Direction = m_Rider.Direction;
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Location = loc;
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Map = map;
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if ( m_InternalItem != null )
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m_InternalItem.Internalize();
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}
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else
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{
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if ( m_Rider != null )
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Dismount( m_Rider );
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Dismount( value );
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if ( m_InternalItem != null )
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value.AddItem( m_InternalItem );
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value.Direction = this.Direction;
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Internalize();
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}
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m_Rider = value;
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}
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}
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}
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private class BlockEntry
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{
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public BlockMountType m_Type;
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public DateTime m_Expiration;
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public bool IsExpired{ get{ return ( DateTime.Now >= m_Expiration ); } }
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public BlockEntry( BlockMountType type, DateTime expiration )
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{
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m_Type = type;
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m_Expiration = expiration;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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public static void SetMountPrevention( Mobile mob, BlockMountType type, TimeSpan duration )
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{
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if ( mob == null )
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return;
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DateTime expiration = DateTime.Now + duration;
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BlockEntry entry = m_Table[mob] as BlockEntry;
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if ( entry != null )
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{
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entry.m_Type = type;
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entry.m_Expiration = expiration;
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}
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else
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{
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m_Table[mob] = entry = new BlockEntry( type, expiration );
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}
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}
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public static void ClearMountPrevention( Mobile mob )
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{
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if ( mob != null )
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m_Table.Remove( mob );
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}
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public static BlockMountType GetMountPrevention( Mobile mob )
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{
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if ( mob == null )
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return BlockMountType.None;
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BlockEntry entry = m_Table[mob] as BlockEntry;
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if ( entry == null )
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return BlockMountType.None;
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if ( entry.IsExpired )
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{
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m_Table.Remove( mob );
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return BlockMountType.None;
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}
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return entry.m_Type;
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}
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public static bool CheckMountAllowed( Mobile mob, bool message )
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{
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BlockMountType type = GetMountPrevention( mob );
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if ( type == BlockMountType.None )
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return true;
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if ( message )
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{
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switch ( type )
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{
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case BlockMountType.Dazed:
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{
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mob.SendLocalizedMessage( 1040024 ); // You are still too dazed from being knocked off your mount to ride!
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break;
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}
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case BlockMountType.BolaRecovery:
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{
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mob.SendLocalizedMessage( 1062910 ); // You cannot mount while recovering from a bola throw.
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break;
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}
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case BlockMountType.DismountRecovery:
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{
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mob.SendLocalizedMessage( 1070859 ); // You cannot mount while recovering from a dismount special maneuver.
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break;
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}
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}
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}
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return false;
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}
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public virtual void OnRiderDamaged( int amount, Mobile from, bool willKill )
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{
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if( m_Rider == null )
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return;
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Mobile attacker = from;
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if( attacker == null )
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attacker = m_Rider.FindMostRecentDamager( true );
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if( !(attacker == this || attacker == m_Rider || willKill || DateTime.Now < m_NextMountAbility) )
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{
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if( DoMountAbility( amount, from ) )
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m_NextMountAbility = DateTime.Now + MountAbilityDelay;
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}
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}
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public virtual bool DoMountAbility( int damage, Mobile attacker )
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{
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return false;
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}
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}
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public class MountItem : Item, IMountItem
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{
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private BaseMount m_Mount;
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public MountItem( BaseMount mount, int itemID ) : base( itemID )
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{
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Layer = Layer.Mount;
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Movable = false;
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m_Mount = mount;
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}
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public MountItem( Serial serial ) : base( serial )
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{
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}
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public override void OnAfterDelete()
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{
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if ( m_Mount != null )
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m_Mount.Delete();
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m_Mount = null;
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base.OnAfterDelete();
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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if ( m_Mount != null )
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m_Mount.Rider = null;
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return DeathMoveResult.RemainEquiped;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Mount );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Mount = reader.ReadMobile() as BaseMount;
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if ( m_Mount == null )
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Delete();
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break;
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}
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}
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}
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public IMount Mount
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{
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get
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{
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return m_Mount;
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}
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}
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}
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public enum BlockMountType
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{
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None = -1,
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Dazed,
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BolaRecovery,
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DismountRecovery
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}
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} |