ModernUO/Scripts/Mobiles/Vendors/NPC/InnKeeper.cs
2006-06-15 04:14:30 +00:00

48 lines
No EOL
1,014 B
C#

using System;
using System.Collections;
using Server;
namespace Server.Mobiles
{
public class InnKeeper : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
[Constructable]
public InnKeeper() : base( "the innkeeper" )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBInnKeeper() );
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEFood() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
}
public InnKeeper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}