Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
376 lines
No EOL
9.5 KiB
C#
376 lines
No EOL
9.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using Server;
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using Server.Commands;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Regions
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{
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public class GuardedRegion : BaseRegion
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{
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private static object[] m_GuardParams = new object[1];
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private Type m_GuardType;
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private bool m_Disabled;
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public bool Disabled{ get{ return m_Disabled; } set{ m_Disabled = value; } }
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public virtual bool IsDisabled()
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{
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return m_Disabled;
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}
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public static void Initialize()
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{
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CommandSystem.Register( "CheckGuarded", AccessLevel.GameMaster, new CommandEventHandler( CheckGuarded_OnCommand ) );
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CommandSystem.Register( "SetGuarded", AccessLevel.Administrator, new CommandEventHandler( SetGuarded_OnCommand ) );
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CommandSystem.Register( "ToggleGuarded", AccessLevel.Administrator, new CommandEventHandler( ToggleGuarded_OnCommand ) );
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}
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[Usage( "CheckGuarded" )]
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[Description( "Returns a value indicating if the current region is guarded or not." )]
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private static void CheckGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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from.SendMessage( "You are not in a guardable region." );
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else if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "This region is actively guarded." );
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}
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[Usage( "SetGuarded <true|false>" )]
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[Description( "Enables or disables guards for the current region." )]
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private static void SetGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( e.Length == 1 )
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{
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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{
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from.SendMessage( "You are not in a guardable region." );
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}
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else
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{
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reg.Disabled = !e.GetBoolean( 0 );
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if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "The guards in this region have been enabled." );
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}
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}
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else
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{
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from.SendMessage( "Format: SetGuarded <true|false>" );
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}
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}
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[Usage( "ToggleGuarded" )]
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[Description( "Toggles the state of guards for the current region." )]
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private static void ToggleGuarded_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
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if ( reg == null )
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{
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from.SendMessage( "You are not in a guardable region." );
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}
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else
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{
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reg.Disabled = !reg.Disabled;
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if ( reg.Disabled )
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from.SendMessage( "The guards in this region have been disabled." );
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else
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from.SendMessage( "The guards in this region have been enabled." );
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}
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}
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public static GuardedRegion Disable( GuardedRegion reg )
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{
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reg.Disabled = true;
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return reg;
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}
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public virtual bool AllowReds{ get{ return Core.AOS; } }
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public virtual bool CheckVendorAccess( BaseVendor vendor, Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster || IsDisabled() )
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return true;
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return ( from.Kills < 5 );
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}
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public virtual Type DefaultGuardType
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{
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get
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{
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if ( this.Map == Map.Ilshenar || this.Map == Map.Malas )
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return typeof( ArcherGuard );
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else
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return typeof( WarriorGuard );
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}
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}
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public GuardedRegion( string name, Map map, int priority, params Rectangle3D[] area ) : base( name, map, priority, area )
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{
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m_GuardType = DefaultGuardType;
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}
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public GuardedRegion( string name, Map map, int priority, params Rectangle2D[] area )
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: base( name, map, priority, area )
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{
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m_GuardType = DefaultGuardType;
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}
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public GuardedRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
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{
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XmlElement el = xml["guards"];
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if ( ReadType( el, "type", ref m_GuardType, false ) )
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{
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if ( !typeof( Mobile ).IsAssignableFrom( m_GuardType ) )
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{
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Console.WriteLine( "Invalid guard type for region '{0}'", this );
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m_GuardType = DefaultGuardType;
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}
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}
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else
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{
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m_GuardType = DefaultGuardType;
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}
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bool disabled = false;
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if ( ReadBoolean( el, "disabled", ref disabled, false ) )
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this.Disabled = disabled;
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}
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public override bool OnBeginSpellCast( Mobile m, ISpell s )
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{
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if ( !IsDisabled() && !s.OnCastInTown( this ) )
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{
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m.SendLocalizedMessage( 500946 ); // You cannot cast this in town!
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return false;
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}
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return base.OnBeginSpellCast( m, s );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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return false;
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}
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public override void MakeGuard( Mobile focus )
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{
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BaseGuard useGuard = null;
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foreach ( Mobile m in focus.GetMobilesInRange( 8 ) )
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{
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if ( m is BaseGuard )
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{
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BaseGuard g = (BaseGuard)m;
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if ( g.Focus == null ) // idling
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{
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useGuard = g;
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break;
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}
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}
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}
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if ( useGuard == null )
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{
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m_GuardParams[0] = focus;
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try { Activator.CreateInstance( m_GuardType, m_GuardParams ); } catch {}
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}
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else
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useGuard.Focus = focus;
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}
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public override void OnEnter( Mobile m )
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{
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if ( IsDisabled() )
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return;
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if ( !AllowReds && m.Kills >= 5 )
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CheckGuardCandidate( m );
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}
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public override void OnExit( Mobile m )
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{
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if ( IsDisabled() )
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return;
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}
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public override void OnSpeech( SpeechEventArgs args )
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{
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base.OnSpeech( args );
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if ( IsDisabled() )
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return;
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if ( args.Mobile.Alive && args.HasKeyword( 0x0007 ) ) // *guards*
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CallGuards( args.Mobile.Location );
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}
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public override void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
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{
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base.OnAggressed( aggressor, aggressed, criminal );
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if ( !IsDisabled() && aggressor != aggressed && criminal )
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CheckGuardCandidate( aggressor );
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}
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public override void OnGotBeneficialAction( Mobile helper, Mobile helped )
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{
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base.OnGotBeneficialAction( helper, helped );
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if ( IsDisabled() )
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return;
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int noto = Notoriety.Compute( helper, helped );
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if ( helper != helped && (noto == Notoriety.Criminal || noto == Notoriety.Murderer) )
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CheckGuardCandidate( helper );
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}
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public override void OnCriminalAction( Mobile m, bool message )
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{
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base.OnCriminalAction( m, message );
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if ( !IsDisabled() )
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CheckGuardCandidate( m );
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}
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private Dictionary<Mobile, GuardTimer> m_GuardCandidates = new Dictionary<Mobile, GuardTimer>();
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public void CheckGuardCandidate( Mobile m )
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{
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if ( IsDisabled() )
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return;
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if ( IsGuardCandidate( m ) )
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{
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GuardTimer timer = null;
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m_GuardCandidates.TryGetValue( m, out timer );
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if ( timer == null )
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{
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timer = new GuardTimer( m, m_GuardCandidates );
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timer.Start();
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m_GuardCandidates[m] = timer;
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m.SendLocalizedMessage( 502275 ); // Guards can now be called on you!
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Map map = m.Map;
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if ( map != null )
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{
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Mobile fakeCall = null;
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double prio = 0.0;
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foreach ( Mobile v in m.GetMobilesInRange( 8 ) )
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{
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if( !v.Player && v != m && !IsGuardCandidate( v ) && ((v is BaseCreature)? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf( this ))) )
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{
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double dist = m.GetDistanceToSqrt( v );
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if ( fakeCall == null || dist < prio )
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{
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fakeCall = v;
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prio = dist;
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}
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}
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}
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if ( fakeCall != null )
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{
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fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) );
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MakeGuard( m );
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timer.Stop();
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m_GuardCandidates.Remove( m );
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m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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}
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}
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}
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else
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{
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timer.Stop();
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timer.Start();
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}
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}
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}
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public void CallGuards( Point3D p )
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{
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if ( IsDisabled() )
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return;
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IPooledEnumerable eable = Map.GetMobilesInRange( p, 14 );
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foreach ( Mobile m in eable )
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{
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if ( IsGuardCandidate( m ) && ( ( !AllowReds && m.Kills >= 5 && m.Region.IsPartOf( this ) ) || m_GuardCandidates.ContainsKey( m ) ) )
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{
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GuardTimer timer = null;
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m_GuardCandidates.TryGetValue( m, out timer );
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if ( timer != null )
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{
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timer.Stop();
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m_GuardCandidates.Remove( m );
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}
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MakeGuard( m );
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m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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break;
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}
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}
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eable.Free();
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}
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public bool IsGuardCandidate( Mobile m )
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{
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if ( m is BaseGuard || !m.Alive || m.AccessLevel > AccessLevel.Player || m.Blessed || IsDisabled() )
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return false;
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return (!AllowReds && m.Kills >= 5) || m.Criminal;
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}
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private class GuardTimer : Timer
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{
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private Mobile m_Mobile;
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private Dictionary<Mobile, GuardTimer> m_Table;
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public GuardTimer( Mobile m, Dictionary<Mobile, GuardTimer> table ) : base( TimeSpan.FromSeconds( 15.0 ) )
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{
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Priority = TimerPriority.TwoFiftyMS;
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m_Mobile = m;
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m_Table = table;
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}
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protected override void OnTick()
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{
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if ( m_Table.ContainsKey( m_Mobile ) )
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{
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m_Table.Remove( m_Mobile );
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m_Mobile.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
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}
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}
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}
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}
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} |