Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
149 lines
No EOL
4.2 KiB
C#
149 lines
No EOL
4.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Spells.Necromancy
|
|
{
|
|
public class BloodOathSpell : NecromancerSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Blood Oath", "In Jux Mani Xen",
|
|
203,
|
|
9031,
|
|
Reagent.DaemonBlood
|
|
);
|
|
|
|
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
|
|
|
|
public override double RequiredSkill{ get{ return 20.0; } }
|
|
public override int RequiredMana{ get{ return 13; } }
|
|
|
|
public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new InternalTarget( this );
|
|
}
|
|
|
|
public void Target( Mobile m )
|
|
{
|
|
if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
|
|
{
|
|
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
|
|
}
|
|
else if ( m_OathTable.Contains( Caster ) )
|
|
{
|
|
Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
|
|
}
|
|
else if ( m_OathTable.Contains( m ) )
|
|
{
|
|
if ( m.Player )
|
|
Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
|
|
else
|
|
Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
|
|
}
|
|
else if ( CheckHSequence( m ) )
|
|
{
|
|
SpellHelper.Turn( Caster, m );
|
|
|
|
/* Temporarily creates a dark pact between the caster and the target.
|
|
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
|
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
|
|
*
|
|
* NOTE: The above algorithm must be fixed point, it should be:
|
|
* ((ss-rm)/8)+8
|
|
*/
|
|
|
|
m_OathTable[Caster] = Caster;
|
|
m_OathTable[m] = Caster;
|
|
|
|
Caster.PlaySound( 0x175 );
|
|
|
|
Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
|
|
Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
|
|
|
|
m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
|
|
m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
|
|
|
|
TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
|
|
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
|
|
|
|
new ExpireTimer( Caster, m, duration ).Start();
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private static Hashtable m_OathTable = new Hashtable();
|
|
|
|
public static Mobile GetBloodOath( Mobile m )
|
|
{
|
|
if ( m == null )
|
|
return null;
|
|
|
|
Mobile oath = (Mobile)m_OathTable[m];
|
|
|
|
if ( oath == m )
|
|
oath = null;
|
|
|
|
return oath;
|
|
}
|
|
|
|
private class ExpireTimer : Timer
|
|
{
|
|
private Mobile m_Caster;
|
|
private Mobile m_Target;
|
|
private DateTime m_End;
|
|
|
|
public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
|
{
|
|
m_Caster = caster;
|
|
m_Target = target;
|
|
m_End = DateTime.Now + delay;
|
|
|
|
Priority = TimerPriority.TwoFiftyMS;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
|
|
{
|
|
m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
|
|
m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
|
|
|
|
m_OathTable.Remove( m_Caster );
|
|
m_OathTable.Remove( m_Target );
|
|
|
|
Stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private BloodOathSpell m_Owner;
|
|
|
|
public InternalTarget( BloodOathSpell owner ) : base( 12, false, TargetFlags.Harmful )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object o )
|
|
{
|
|
if ( o is Mobile )
|
|
m_Owner.Target( (Mobile) o );
|
|
else
|
|
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
|
|
}
|
|
|
|
protected override void OnTargetFinish( Mobile from )
|
|
{
|
|
m_Owner.FinishSequence();
|
|
}
|
|
}
|
|
}
|
|
} |