ModernUO/Scripts/Spells/Necromancy/EvilOmen.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

117 lines
No EOL
2.9 KiB
C#

using System;
using System.Collections;
using Server.Mobiles;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class EvilOmenSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Evil Omen", "Pas Tym An Sanct",
203,
9031,
Reagent.BatWing,
Reagent.NoxCrystal
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.75 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 11; } }
public EvilOmenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !(m is BaseCreature || m is PlayerMobile) )
{
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Curses the target so that the next harmful event that affects them is magnified.
* Damage to the target's hit points is increased 25%,
* the poison level of the attack will be 1 higher
* and the Resist Magic skill of the target will be fixed on 50.
*
* The effect lasts for one harmful event only.
*/
m.PlaySound( 0xFC );
m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
if ( !m_Table.Contains( m ) )
{
SkillMod mod = new DefaultSkillMod( SkillName.MagicResist, false, 50.0 );
if ( m.Skills[SkillName.MagicResist].Base > 50.0 )
m.AddSkillMod( mod );
m_Table[m] = mod;
}
TimeSpan duration = TimeSpan.FromSeconds( (Caster.Skills[SkillName.SpiritSpeak].Value / 12) + 1.0 );
Timer.DelayCall( duration, new TimerStateCallback( EffectExpire_Callback ), m );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
private static void EffectExpire_Callback( object state )
{
CheckEffect( (Mobile)state );
}
public static bool CheckEffect( Mobile m )
{
SkillMod mod = (SkillMod)m_Table[m];
if ( mod == null )
return false;
m_Table.Remove( m );
mod.Remove();
return true;
}
private class InternalTarget : Target
{
private EvilOmenSpell m_Owner;
public InternalTarget( EvilOmenSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
else
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}