Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
117 lines
No EOL
2.9 KiB
C#
117 lines
No EOL
2.9 KiB
C#
using System;
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using System.Collections;
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using Server.Mobiles;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class EvilOmenSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Evil Omen", "Pas Tym An Sanct",
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203,
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9031,
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Reagent.BatWing,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 0.75 ); } }
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public override double RequiredSkill{ get{ return 20.0; } }
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public override int RequiredMana{ get{ return 11; } }
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public EvilOmenSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !(m is BaseCreature || m is PlayerMobile) )
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{
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Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Curses the target so that the next harmful event that affects them is magnified.
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* Damage to the target's hit points is increased 25%,
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* the poison level of the attack will be 1 higher
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* and the Resist Magic skill of the target will be fixed on 50.
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*
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* The effect lasts for one harmful event only.
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*/
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m.PlaySound( 0xFC );
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m.FixedParticles( 0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head );
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m.FixedParticles( 0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head );
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if ( !m_Table.Contains( m ) )
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{
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SkillMod mod = new DefaultSkillMod( SkillName.MagicResist, false, 50.0 );
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if ( m.Skills[SkillName.MagicResist].Base > 50.0 )
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m.AddSkillMod( mod );
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m_Table[m] = mod;
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}
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TimeSpan duration = TimeSpan.FromSeconds( (Caster.Skills[SkillName.SpiritSpeak].Value / 12) + 1.0 );
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Timer.DelayCall( duration, new TimerStateCallback( EffectExpire_Callback ), m );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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private static void EffectExpire_Callback( object state )
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{
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CheckEffect( (Mobile)state );
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}
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public static bool CheckEffect( Mobile m )
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{
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SkillMod mod = (SkillMod)m_Table[m];
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if ( mod == null )
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return false;
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m_Table.Remove( m );
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mod.Remove();
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return true;
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}
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private class InternalTarget : Target
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{
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private EvilOmenSpell m_Owner;
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public InternalTarget( EvilOmenSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |