Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
191 lines
No EOL
4.2 KiB
C#
191 lines
No EOL
4.2 KiB
C#
using System;
|
|
using Server.Targeting;
|
|
using Server.Network;
|
|
using Server.Misc;
|
|
using Server.Items;
|
|
|
|
namespace Server.Spells.Seventh
|
|
{
|
|
public class EnergyFieldSpell : MagerySpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Energy Field", "In Sanct Grav",
|
|
221,
|
|
9022,
|
|
false,
|
|
Reagent.BlackPearl,
|
|
Reagent.MandrakeRoot,
|
|
Reagent.SpidersSilk,
|
|
Reagent.SulfurousAsh
|
|
);
|
|
|
|
public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
|
|
|
|
public EnergyFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new InternalTarget( this );
|
|
}
|
|
|
|
public void Target( IPoint3D p )
|
|
{
|
|
if ( !Caster.CanSee( p ) )
|
|
{
|
|
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
|
}
|
|
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
|
|
{
|
|
SpellHelper.Turn( Caster, p );
|
|
|
|
SpellHelper.GetSurfaceTop( ref p );
|
|
|
|
int dx = Caster.Location.X - p.X;
|
|
int dy = Caster.Location.Y - p.Y;
|
|
int rx = (dx - dy) * 44;
|
|
int ry = (dx + dy) * 44;
|
|
|
|
bool eastToWest;
|
|
|
|
if ( rx >= 0 && ry >= 0 )
|
|
{
|
|
eastToWest = false;
|
|
}
|
|
else if ( rx >= 0 )
|
|
{
|
|
eastToWest = true;
|
|
}
|
|
else if ( ry >= 0 )
|
|
{
|
|
eastToWest = true;
|
|
}
|
|
else
|
|
{
|
|
eastToWest = false;
|
|
}
|
|
|
|
Effects.PlaySound( p, Caster.Map, 0x20B );
|
|
|
|
TimeSpan duration;
|
|
|
|
if ( Core.AOS )
|
|
duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 7 );
|
|
else
|
|
duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds
|
|
|
|
int itemID = eastToWest ? 0x3946 : 0x3956;
|
|
|
|
for ( int i = -2; i <= 2; ++i )
|
|
{
|
|
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
|
|
bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
|
|
|
|
if ( !canFit )
|
|
continue;
|
|
|
|
Item item = new InternalItem( loc, Caster.Map, duration, itemID, Caster );
|
|
item.ProcessDelta();
|
|
|
|
Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5051 );
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
[DispellableField]
|
|
private class InternalItem : Item
|
|
{
|
|
private Timer m_Timer;
|
|
|
|
public override bool BlocksFit{ get{ return true; } }
|
|
|
|
public InternalItem( Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster ) : base( itemID )
|
|
{
|
|
Visible = false;
|
|
Movable = false;
|
|
Light = LightType.Circle300;
|
|
|
|
MoveToWorld( loc, map );
|
|
|
|
if ( caster.InLOS( this ) )
|
|
Visible = true;
|
|
else
|
|
Delete();
|
|
|
|
if ( Deleted )
|
|
return;
|
|
|
|
m_Timer = new InternalTimer( this, duration );
|
|
m_Timer.Start();
|
|
}
|
|
|
|
public InternalItem( Serial serial ) : base( serial )
|
|
{
|
|
m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 5.0 ) );
|
|
m_Timer.Start();
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override void OnAfterDelete()
|
|
{
|
|
base.OnAfterDelete();
|
|
|
|
if ( m_Timer != null )
|
|
m_Timer.Stop();
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private InternalItem m_Item;
|
|
|
|
public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
|
|
{
|
|
Priority = TimerPriority.OneSecond;
|
|
m_Item = item;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Item.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private EnergyFieldSpell m_Owner;
|
|
|
|
public InternalTarget( EnergyFieldSpell owner ) : base( 12, true, TargetFlags.None )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object o )
|
|
{
|
|
if ( o is IPoint3D )
|
|
m_Owner.Target( (IPoint3D)o );
|
|
}
|
|
|
|
protected override void OnTargetFinish( Mobile from )
|
|
{
|
|
m_Owner.FinishSequence();
|
|
}
|
|
}
|
|
}
|
|
} |