ModernUO/Scripts/Spells/Spellweaving/GiftOfLife.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

218 lines
No EOL
5.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Gumps;
using Server.Targeting;
namespace Server.Spells.Spellweaving
{
public class GiftOfLifeSpell : ArcanistSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Gift of Life", "Illorae",
-1
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 4.0 ); } }
public override double RequiredSkill { get { return 38.0; } }
public override int RequiredMana { get { return 70; } }
public GiftOfLifeSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public static void Initialize()
{
EventSink.PlayerDeath += new PlayerDeathEventHandler( delegate( PlayerDeathEventArgs e )
{
HandleDeath( e.Mobile );
} );
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
BaseCreature bc = m as BaseCreature;
if( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if( m.IsDeadBondedPet || !m.Alive )
{
// As per Osi: Nothing happens.
}
else if( m != Caster && (bc == null || !bc.IsBonded || bc.ControlMaster != Caster) )
{
Caster.SendLocalizedMessage( 1072077 ); // You may only cast this spell on yourself or a bonded pet.
}
else if( m_Table.ContainsKey( m ) )
{
Caster.SendLocalizedMessage( 501775 ); // This spell is already in effect.
}
else if( CheckBSequence( m ) )
{
if( Caster == m )
{
Caster.SendLocalizedMessage( 1074774 ); // You weave powerful magic, protecting yourself from death.
}
else
{
Caster.SendLocalizedMessage( 1074775 ); // You weave powerful magic, protecting your pet from death.
SpellHelper.Turn( Caster, m );
}
m.PlaySound( 0x244 );
m.FixedParticles( 0x3709, 1, 30, 0x26ED, 5, 2, EffectLayer.Waist );
m.FixedParticles( 0x376A, 1, 30, 0x251E, 5, 3, EffectLayer.Waist );
double skill = Caster.Skills[SkillName.Spellweaving].Value;
TimeSpan duration = TimeSpan.FromMinutes( ((int)(skill / 24))* 2 + FocusLevel );
ExpireTimer t = new ExpireTimer( m, duration, this );
t.Start();
m_Table[m] = t;
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.GiftOfLife, 1031615, 1075807, duration, m, null, true ) );
}
FinishSequence();
}
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
public static void HandleDeath( Mobile m )
{
if( m_Table.ContainsKey( m ) )
Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 4 ) ), new TimerStateCallback<Mobile>( HandleDeath_OnCallback ), m );
}
private static void HandleDeath_OnCallback( Mobile m )
{
ExpireTimer timer;
if( m_Table.TryGetValue( m, out timer ) )
{
double hitsScalar = timer.Spell.HitsScalar;
if( m is BaseCreature && m.IsDeadBondedPet )
{
BaseCreature pet = (BaseCreature)m;
Mobile master = pet.GetMaster();
if( master != null && master.NetState != null && Utility.InUpdateRange( pet, master ) )
{
master.CloseGump( typeof( PetResurrectGump ) );
master.SendGump( new PetResurrectGump( master, pet, hitsScalar ) );
}
else
{
List<Mobile> friends = pet.Friends;
for( int i = 0; friends != null && i < friends.Count; i++ )
{
Mobile friend = friends[i];
if( friend.NetState != null && Utility.InUpdateRange( pet, friend ) )
{
friend.CloseGump( typeof( PetResurrectGump ) );
friend.SendGump( new PetResurrectGump( friend, pet ) );
break;
}
}
}
}
else
{
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, hitsScalar ) );
}
//Per OSI, buff is removed when gump sent, irregardless of online status or acceptence
timer.DoExpire();
}
}
public double HitsScalar { get { return ((Caster.Skills.Spellweaving.Value/2.4) + FocusLevel)/100; } }
public static void OnLogin( LoginEventArgs e )
{
Mobile m = e.Mobile;
if( m == null || m.Alive || m_Table[m] == null )
return;
HandleDeath_OnCallback( m );
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private GiftOfLifeSpell m_Spell;
public GiftOfLifeSpell Spell { get { return m_Spell; } }
public ExpireTimer( Mobile m, TimeSpan delay, GiftOfLifeSpell spell )
: base( delay )
{
m_Mobile = m;
m_Spell = spell;
}
protected override void OnTick()
{
DoExpire();
}
public void DoExpire()
{
Stop();
m_Mobile.SendLocalizedMessage( 1074776 ); // You are no longer protected with Gift of Life.
m_Table.Remove( m_Mobile );
BuffInfo.RemoveBuff( m_Mobile, BuffIcon.GiftOfLife );
}
}
public class InternalTarget : Target
{
private GiftOfLifeSpell m_Owner;
public InternalTarget( GiftOfLifeSpell owner )
: base( 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile m, object o )
{
if( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
else
{
m.SendLocalizedMessage( 1072077 ); // You may only cast this spell on yourself or a bonded pet.
}
}
protected override void OnTargetFinish( Mobile m )
{
m_Owner.FinishSequence();
}
}
}
}