ModernUO/Projects/Server.Tests/Helpers/GumpUtilities.cs
Kamron Batman c166e113b1
fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
2022-03-22 23:46:10 -07:00

478 lines
16 KiB
C#

using System.Collections.Generic;
using Server.Gumps;
using Server.Network;
namespace Server.Tests.Network
{
public static class GumpUtilities
{
private static readonly byte[] m_BeginLayout = Gump.StringToBuffer("{ ");
private static readonly byte[] m_EndLayout = Gump.StringToBuffer(" }");
public static Packet Compile(this Gump g, NetState ns = null)
{
IGumpWriter disp;
if (ns?.Unpack == true)
{
disp = new DisplayGumpPacked(g);
}
else
{
disp = new DisplayGumpFast(g);
}
if (!g.Draggable)
{
disp.AppendLayout(Gump.NoMove);
}
if (!g.Closable)
{
disp.AppendLayout(Gump.NoClose);
}
if (!g.Disposable)
{
disp.AppendLayout(Gump.NoDispose);
}
if (!g.Resizable)
{
disp.AppendLayout(Gump.NoResize);
}
var count = g.Entries.Count;
var strings = new List<string>();
for (var i = 0; i < count; ++i)
{
var e = g.Entries[i];
disp.AppendLayout(m_BeginLayout);
e.AppendToByType(disp, strings);
disp.AppendLayout(m_EndLayout);
}
disp.WriteStrings(strings);
disp.Flush();
return (Packet)disp;
}
public static int Intern(this List<string> strings, string value)
{
var indexOf = strings.IndexOf(value);
if (indexOf >= 0)
{
return indexOf;
}
strings.Add(value);
return strings.Count - 1;
}
public static void AppendToByType(this GumpEntry e, IGumpWriter disp, List<string> strings)
{
switch (e)
{
case GumpAlphaRegion g:
{
g.AppendTo(disp, strings);
break;
}
case GumpBackground g:
{
g.AppendTo(disp, strings);
break;
}
case GumpButton g:
{
g.AppendTo(disp, strings);
break;
}
case GumpCheck g:
{
g.AppendTo(disp, strings);
break;
}
case GumpGroup g:
{
g.AppendTo(disp, strings);
break;
}
case GumpECHandleInput g:
{
g.AppendTo(disp, strings);
break;
}
case GumpHtml g:
{
g.AppendTo(disp, strings);
break;
}
case GumpHtmlLocalized g:
{
g.AppendTo(disp, strings);
break;
}
case GumpImage g:
{
g.AppendTo(disp, strings);
break;
}
case GumpImageTileButton g:
{
g.AppendTo(disp, strings);
break;
}
case GumpImageTiled g:
{
g.AppendTo(disp, strings);
break;
}
case GumpItem g:
{
g.AppendTo(disp, strings);
break;
}
case GumpItemProperty g:
{
g.AppendTo(disp, strings);
break;
}
case GumpLabel g:
{
g.AppendTo(disp, strings);
break;
}
case GumpLabelCropped g:
{
g.AppendTo(disp, strings);
break;
}
case GumpMasterGump g:
{
g.AppendTo(disp, strings);
break;
}
case GumpPage g:
{
g.AppendTo(disp, strings);
break;
}
case GumpRadio g:
{
g.AppendTo(disp, strings);
break;
}
case GumpSpriteImage g:
{
g.AppendTo(disp, strings);
break;
}
case GumpTextEntry g:
{
g.AppendTo(disp, strings);
break;
}
case GumpTextEntryLimited g:
{
g.AppendTo(disp, strings);
break;
}
case GumpTooltip g:
{
g.AppendTo(disp, strings);
break;
}
}
}
public static void AppendTo(this GumpAlphaRegion g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("checkertrans"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
}
public static void AppendTo(this GumpBackground g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("resizepic"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.GumpID);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
}
public static void AppendTo(this GumpButton g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("button"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.NormalID);
disp.AppendLayout(g.PressedID);
disp.AppendLayout((int)g.Type);
disp.AppendLayout(g.Param);
disp.AppendLayout(g.ButtonID);
}
public static void AppendTo(this GumpCheck g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("checkbox"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.InactiveID);
disp.AppendLayout(g.ActiveID);
disp.AppendLayout(g.InitialState);
disp.AppendLayout(g.SwitchID);
disp.Switches++;
}
public static void AppendTo(this GumpGroup g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("group"));
disp.AppendLayout(g.Group);
}
public static void AppendTo(this GumpECHandleInput g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("echandleinput"));
}
public static void AppendTo(this GumpHtml g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("htmlgump"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(strings.Intern(g.Text));
disp.AppendLayout(g.Background);
disp.AppendLayout(g.Scrollbar);
}
public static void AppendTo(this GumpHtmlLocalized g, IGumpWriter disp, List<string> strings)
{
switch (g.Type)
{
case GumpHtmlLocalizedType.Plain:
{
disp.AppendLayout(Gump.StringToBuffer("xmfhtmlgump"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Number);
disp.AppendLayout(g.Background);
disp.AppendLayout(g.Scrollbar);
break;
}
case GumpHtmlLocalizedType.Color:
{
disp.AppendLayout(Gump.StringToBuffer("xmfhtmlgumpcolor"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Number);
disp.AppendLayout(g.Background);
disp.AppendLayout(g.Scrollbar);
disp.AppendLayout(g.Color);
break;
}
case GumpHtmlLocalizedType.Args:
{
disp.AppendLayout(Gump.StringToBuffer("xmfhtmltok"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Background);
disp.AppendLayout(g.Scrollbar);
disp.AppendLayout(g.Color);
disp.AppendLayout(g.Number);
disp.AppendLayout(g.Args);
break;
}
}
}
public static void AppendTo(this GumpImage g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("gumppic"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.GumpID);
if (g.Hue != 0)
{
disp.AppendLayoutNS(" hue=");
disp.AppendLayoutNS(g.Hue);
}
if (!string.IsNullOrEmpty(g.Class))
{
disp.AppendLayoutNS(" class=");
disp.AppendLayout(Gump.StringToBuffer(g.Class));
}
}
public static void AppendTo(this GumpImageTileButton g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("buttontileart"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.NormalID);
disp.AppendLayout(g.PressedID);
disp.AppendLayout((int)g.Type);
disp.AppendLayout(g.Param);
disp.AppendLayout(g.ButtonID);
disp.AppendLayout(g.ItemID);
disp.AppendLayout(g.Hue);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
}
public static void AppendTo(this GumpImageTiled g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("gumppictiled"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.GumpID);
}
public static void AppendTo(this GumpItem g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer(g.Hue == 0 ? "tilepic" : "tilepichue"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.ItemID);
if (g.Hue != 0)
{
disp.AppendLayout(g.Hue);
}
}
public static void AppendTo(this GumpItemProperty g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("itemproperty"));
disp.AppendLayout(g.Serial);
}
public static void AppendTo(this GumpLabel g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("text"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Hue);
disp.AppendLayout(strings.Intern(g.Text));
}
public static void AppendTo(this GumpLabelCropped g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("croppedtext"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Hue);
disp.AppendLayout(strings.Intern(g.Text));
}
public static void AppendTo(this GumpMasterGump g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("mastergump"));
disp.AppendLayout(g.GumpID);
}
public static void AppendTo(this GumpPage g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("page"));
disp.AppendLayout(g.Page);
}
public static void AppendTo(this GumpRadio g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("radio"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.InactiveID);
disp.AppendLayout(g.ActiveID);
disp.AppendLayout(g.InitialState);
disp.AppendLayout(g.SwitchID);
disp.Switches++;
}
public static void AppendTo(this GumpSpriteImage g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("picinpic"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.GumpID);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.SX);
disp.AppendLayout(g.SY);
}
public static void AppendTo(this GumpTextEntry g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("textentry"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Hue);
disp.AppendLayout(g.EntryID);
disp.AppendLayout(strings.Intern(g.InitialText));
disp.TextEntries++;
}
public static void AppendTo(this GumpTextEntryLimited g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("textentrylimited"));
disp.AppendLayout(g.X);
disp.AppendLayout(g.Y);
disp.AppendLayout(g.Width);
disp.AppendLayout(g.Height);
disp.AppendLayout(g.Hue);
disp.AppendLayout(g.EntryID);
disp.AppendLayout(strings.Intern(g.InitialText));
disp.AppendLayout(g.Size);
disp.TextEntries++;
}
public static void AppendTo(this GumpTooltip g, IGumpWriter disp, List<string> strings)
{
disp.AppendLayout(Gump.StringToBuffer("tooltip"));
disp.AppendLayout(g.Number);
if (!string.IsNullOrEmpty(g.Args))
{
disp.AppendLayout(g.Args);
}
}
}
}