* Adds ISpanFormattable to geometry structs and makes ToString() near-zero-allocation. * Adds IEquatable, and Parsable to Rectangle3D to get it in-line with the other structs. Closes #1067
105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
using System;
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using Xunit;
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namespace Server.Tests;
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public sealed class WorldLocationTests
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{
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private static Map CreateMap(string name) => new(0, 0, 0, 1, 1, 0, name, MapRules.Internal);
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private const string _nullMap = "(-null-)";
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private const string _superLongMapName =
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"Some super long map name that nobody should be using, but probably someone will just because you can!";
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[Fact]
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public void TestWorldLocationToString()
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{
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const string mapName = "Internal Map";
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var map = CreateMap(mapName);
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const int max = int.MaxValue;
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const int min = int.MinValue;
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Assert.Equal($"(0, 0, 0) [{mapName}]", new WorldLocation(0, 0, 0, map).ToString());
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Assert.Equal($"(1, 1, 1) [{mapName}]", new WorldLocation(1, 1, 1, map).ToString());
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Assert.Equal($"(0, 0, 0) [{_nullMap}]", new WorldLocation(0, 0, 0, null).ToString());
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Assert.Equal($"(1, 1, 1) [{_nullMap}]", new WorldLocation(1, 1, 1, null).ToString());
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Assert.Equal($"({max}, {max}, {max}) [{mapName}]", new WorldLocation(max, max, max, map).ToString());
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Assert.Equal($"({min}, {min}, {min}) [{mapName}]", new WorldLocation(min, min, min, map).ToString());
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Assert.Equal($"({max}, {max}, {max}) [{_nullMap}]", new WorldLocation(max, max, max, null).ToString());
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Assert.Equal($"({min}, {min}, {min}) [{_nullMap}]", new WorldLocation(min, min, min, null).ToString());
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map = CreateMap(_superLongMapName);
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Assert.Equal($"({max}, {max}, {max}) [{_superLongMapName}]", new WorldLocation(max, max, max, map).ToString());
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Assert.Equal($"({min}, {min}, {min}) [{_superLongMapName}]", new WorldLocation(min, min, min, map).ToString());
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}
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[Theory]
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[InlineData(null)]
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[InlineData("Internal Map")]
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[InlineData(_superLongMapName)]
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public void TestWorldLocationTryFormatSucceeds(string mapName)
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{
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var map = mapName != null ? CreateMap(mapName) : null;
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var mapNameLength = mapName?.Length ?? _nullMap.Length;
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const int max = int.MaxValue;
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const int min = int.MinValue;
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char[] array = new char[128];
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var p1 = new WorldLocation(0, 0, 0, map);
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Assert.True(p1.TryFormat(array, out var cp1, null, null));
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Assert.Equal(9 + 3 + mapNameLength, cp1);
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Array.Clear(array);
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var p2 = new WorldLocation(1, 1, 1, map);
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Assert.True(p2.TryFormat(array, out var cp2, null, null));
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Assert.Equal(9 + 3 + mapNameLength, cp2);
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Array.Clear(array);
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array = new char[256]; // We need a bigger buffer!
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var p3 = new WorldLocation(max, max, max, map);
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Assert.True(p3.TryFormat(array, out var cp3, null, null));
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Assert.Equal(9 + 30 + mapNameLength, cp3);
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Array.Clear(array);
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var p4 = new WorldLocation(min, min, min, map);
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Assert.True(p4.TryFormat(array, out var cp4, null, null));
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Assert.Equal(9 + 33 + mapNameLength, cp4);
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}
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[Theory]
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[InlineData(null)]
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[InlineData("Internal Map")]
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public void TestWorldLocationTryFormatFails(string mapName)
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{
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var map = mapName != null ? CreateMap(mapName) : null;
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const int max = int.MaxValue;
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const int min = int.MinValue;
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char[] array = new char[1];
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var p1 = new WorldLocation(0, 0, 0, map);
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Assert.False(p1.TryFormat(array, out var cp1, null, null));
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Assert.Equal(0, cp1);
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Array.Clear(array);
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var p2 = new WorldLocation(1, 1, 1, map);
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Assert.False(p2.TryFormat(array, out var cp2, null, null));
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Assert.Equal(0, cp2);
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Array.Clear(array);
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var p3 = new WorldLocation(max, max, max, map);
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Assert.False(p3.TryFormat(array, out var cp3, null, null));
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Assert.Equal(0, cp3);
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Array.Clear(array);
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var p4 = new WorldLocation(min, min, min, map);
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Assert.False(p4.TryFormat(array, out var cp4, null, null));
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Assert.Equal(0, cp4);
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}
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}
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