ModernUO/Projects/Server.Tests/Tests/Geometry/WorldLocationTests.cs
Kamron Batman d7d914df6c
fix: Adds ISpanFormattable to Geometry structs (#1231)
* Adds ISpanFormattable to geometry structs and makes ToString() near-zero-allocation.
* Adds IEquatable, and Parsable to Rectangle3D to get it in-line with the other structs.

Closes #1067
2022-11-06 17:37:30 -08:00

105 lines
3.9 KiB
C#

using System;
using Xunit;
namespace Server.Tests;
public sealed class WorldLocationTests
{
private static Map CreateMap(string name) => new(0, 0, 0, 1, 1, 0, name, MapRules.Internal);
private const string _nullMap = "(-null-)";
private const string _superLongMapName =
"Some super long map name that nobody should be using, but probably someone will just because you can!";
[Fact]
public void TestWorldLocationToString()
{
const string mapName = "Internal Map";
var map = CreateMap(mapName);
const int max = int.MaxValue;
const int min = int.MinValue;
Assert.Equal($"(0, 0, 0) [{mapName}]", new WorldLocation(0, 0, 0, map).ToString());
Assert.Equal($"(1, 1, 1) [{mapName}]", new WorldLocation(1, 1, 1, map).ToString());
Assert.Equal($"(0, 0, 0) [{_nullMap}]", new WorldLocation(0, 0, 0, null).ToString());
Assert.Equal($"(1, 1, 1) [{_nullMap}]", new WorldLocation(1, 1, 1, null).ToString());
Assert.Equal($"({max}, {max}, {max}) [{mapName}]", new WorldLocation(max, max, max, map).ToString());
Assert.Equal($"({min}, {min}, {min}) [{mapName}]", new WorldLocation(min, min, min, map).ToString());
Assert.Equal($"({max}, {max}, {max}) [{_nullMap}]", new WorldLocation(max, max, max, null).ToString());
Assert.Equal($"({min}, {min}, {min}) [{_nullMap}]", new WorldLocation(min, min, min, null).ToString());
map = CreateMap(_superLongMapName);
Assert.Equal($"({max}, {max}, {max}) [{_superLongMapName}]", new WorldLocation(max, max, max, map).ToString());
Assert.Equal($"({min}, {min}, {min}) [{_superLongMapName}]", new WorldLocation(min, min, min, map).ToString());
}
[Theory]
[InlineData(null)]
[InlineData("Internal Map")]
[InlineData(_superLongMapName)]
public void TestWorldLocationTryFormatSucceeds(string mapName)
{
var map = mapName != null ? CreateMap(mapName) : null;
var mapNameLength = mapName?.Length ?? _nullMap.Length;
const int max = int.MaxValue;
const int min = int.MinValue;
char[] array = new char[128];
var p1 = new WorldLocation(0, 0, 0, map);
Assert.True(p1.TryFormat(array, out var cp1, null, null));
Assert.Equal(9 + 3 + mapNameLength, cp1);
Array.Clear(array);
var p2 = new WorldLocation(1, 1, 1, map);
Assert.True(p2.TryFormat(array, out var cp2, null, null));
Assert.Equal(9 + 3 + mapNameLength, cp2);
Array.Clear(array);
array = new char[256]; // We need a bigger buffer!
var p3 = new WorldLocation(max, max, max, map);
Assert.True(p3.TryFormat(array, out var cp3, null, null));
Assert.Equal(9 + 30 + mapNameLength, cp3);
Array.Clear(array);
var p4 = new WorldLocation(min, min, min, map);
Assert.True(p4.TryFormat(array, out var cp4, null, null));
Assert.Equal(9 + 33 + mapNameLength, cp4);
}
[Theory]
[InlineData(null)]
[InlineData("Internal Map")]
public void TestWorldLocationTryFormatFails(string mapName)
{
var map = mapName != null ? CreateMap(mapName) : null;
const int max = int.MaxValue;
const int min = int.MinValue;
char[] array = new char[1];
var p1 = new WorldLocation(0, 0, 0, map);
Assert.False(p1.TryFormat(array, out var cp1, null, null));
Assert.Equal(0, cp1);
Array.Clear(array);
var p2 = new WorldLocation(1, 1, 1, map);
Assert.False(p2.TryFormat(array, out var cp2, null, null));
Assert.Equal(0, cp2);
Array.Clear(array);
var p3 = new WorldLocation(max, max, max, map);
Assert.False(p3.TryFormat(array, out var cp3, null, null));
Assert.Equal(0, cp3);
Array.Clear(array);
var p4 = new WorldLocation(min, min, min, map);
Assert.False(p4.TryFormat(array, out var cp4, null, null));
Assert.Equal(0, cp4);
}
}