ModernUO/Scripts/Items/Armor/Bone/BoneChest.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

54 lines
No EOL
1.5 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 11; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructible]
public BoneChest() : base( 0x144F )
{
Weight = 6.0;
}
public BoneChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}