ModernUO/Scripts/Items/Armor/Plate/WoodlandChest.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

50 lines
No EOL
1.3 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2B67, 0x315E )]
public class WoodlandChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructible]
public WoodlandChest() : base( 0x2B67 )
{
Weight = 8.0;
}
public WoodlandChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}