ModernUO/Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

42 lines
1,017 B
C#

using System;
using Server;
namespace Server.Items
{
public class TwilightJacket : LeatherNinjaJacket
{
public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 12; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructible]
public TwilightJacket()
{
LootType = LootType.Blessed;
Attributes.ReflectPhysical = 5;
}
public TwilightJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}