ModernUO/Scripts/Items/Weapons/ML Weapons/AssassinSpike.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

54 lines
No EOL
1.6 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2D21, 0x2D2D )]
public class AssassinSpike : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
public override int AosStrengthReq{ get{ return 15; } }
public override int AosMinDamage{ get{ return 10; } }
public override int AosMaxDamage{ get{ return 12; } }
public override int AosSpeed{ get{ return 50; } }
public override float MlSpeed{ get{ return 2.00f; } }
public override int OldStrengthReq{ get{ return 15; } }
public override int OldMinDamage{ get{ return 10; } }
public override int OldMaxDamage{ get{ return 12; } }
public override int OldSpeed{ get{ return 50; } }
public override int DefMissSound{ get{ return 0x239; } }
public override SkillName DefSkill { get { return SkillName.Fencing; } }
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructible]
public AssassinSpike() : base( 0x2D21 )
{
Weight = 4.0;
}
public AssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}