ModernUO/Scripts/Items/Weapons/Ranged/Crossbow.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

58 lines
No EOL
1.7 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0xF50, 0xF4F )]
public class Crossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 18; } }
public override int AosMaxDamage{ get{ return Core.ML ? 22 : 20; } }
public override int AosSpeed{ get{ return 24; } }
public override float MlSpeed{ get{ return 4.50f; } }
public override int OldStrengthReq{ get{ return 30; } }
public override int OldMinDamage{ get{ return 8; } }
public override int OldMaxDamage{ get{ return 43; } }
public override int OldSpeed{ get{ return 18; } }
public override int DefMaxRange{ get{ return 8; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructible]
public Crossbow() : base( 0xF50 )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public Crossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}