ModernUO/Projects/UOContent/Mobiles
Kamron Batman 8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00
..
AI fix(AI): Fixes direction issue with NPCs (#371) 2020-12-29 22:32:10 -08:00
Animals fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Familiars fix(AI): Fixes direction issue with NPCs (#371) 2020-12-29 22:32:10 -08:00
Guards fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Healers fix(core): NPE in Cycles per second (#331) 2020-11-30 23:12:16 -08:00
Monsters core(fix): Fixes type aliasing, categorizations, and NPE (#444) 2021-02-03 16:14:04 -08:00
Special fix(core): Removes some uses of Linq (#421) 2021-01-18 21:05:11 -08:00
Townfolk fix(core): Fixes NPE with Town Crier Entries 2021-01-20 10:37:23 -08:00
Vendors fix(vendors): Fixes DisplayCache deserialization (#471) 2021-02-06 19:49:19 -08:00
BaseCreature.cs core(fix): Fixes type aliasing, categorizations, and NPE (#444) 2021-02-03 16:14:04 -08:00
ChampionTitleInfo.cs Cleans up comments for localization (#260) 2020-09-20 12:48:10 -07:00
PlayerMobile.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00