ModernUO/Projects/Server/Events/GameLoginEvent.cs
Kamron Batman da01f5b8a5
fix(core): Fixes flow for saves, adds logging and configurations (#513)
- [X] Adds better diagnostics for world saves.
- [X] Adds world save stats.
- [X] World now saves to a temporary folder.
- [X] Backups are now stored by timestamp.
- [X] Backup is now made after the world save.
- [X] "Saves" folder is now configurable.
- [X] Temporary folder is now configurable.
- [X] Backups folder is now configurable.
2021-02-20 19:32:08 -08:00

49 lines
1.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GameLoginEvent.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Network;
namespace Server
{
public class GameLoginEventArgs
{
public GameLoginEventArgs(NetState state, string un, string pw)
{
State = state;
Username = un;
Password = pw;
}
public NetState State { get; }
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public CityInfo[] CityInfo { get; set; }
}
public static partial class EventSink
{
public static event Action<GameLoginEventArgs> GameLogin;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeGameLogin(GameLoginEventArgs e) => GameLogin?.Invoke(e);
}
}