ModernUO/Projects/UOContent/Multis/Houses
Kamron Batman d070efeab3
fix(houses): Converts house packets (1 of 2) (#502)
- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets

### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.

Example:
```cs
public SpanOwner CreatePacket()
{
  var writer = new SpanWriter(0x400);
  // write some stuff
  return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`

Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
2021-02-13 09:18:12 -08:00
..
BaseHouse.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
ContestHouses.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HouseFoundation.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HousePackets.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HousePlacement.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HousePlacementTool.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
Houses.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HouseSign.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
HouseTeleporter.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
MovingCrate.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00
PreviewHouse.cs fix(houses): Converts house packets (1 of 2) (#502) 2021-02-13 09:18:12 -08:00