Revert the migration's square spawnBounds back to homeRange (the lossless inverse), which restores main's exact homeRange lines and is far more readable for the common vendor/wildlife case. Data diff vs main collapses to essentially just type->$type (5.9k from ~250k). ~39 genuinely non-square records keep spawnBounds. Whitespace+representation only; values and loaded bounds are unchanged (verified by AllSpawnFilesLoad/BoundsEquivalence/LegacyHomeRange). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
23 lines
709 B
JSON
23 lines
709 B
JSON
[
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{
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"$type": "Spawner",
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"guid": "70e1e800-e6dc-4f5c-a610-269930e6c327",
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"name": "Spawner (310)",
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"location": [1981, 1059, -28],
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"map": "Ilshenar",
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"count": 13,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 40,
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"walkingRange": 40,
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"entries": [
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{ "name": "Skeleton", "maxCount": 3, "probability": 100 },
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{ "name": "Shade", "maxCount": 2, "probability": 100 },
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{ "name": "Spectre", "maxCount": 2, "probability": 100 },
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{ "name": "Wraith", "maxCount": 2, "probability": 100 },
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{ "name": "Ghoul", "maxCount": 2, "probability": 100 },
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{ "name": "Zombie", "maxCount": 2, "probability": 100 }
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]
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}
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]
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