ModernUO/Projects/Scripts/Items/Games/Backgammon.cs
2019-12-30 12:16:35 -08:00

51 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0xE1C, 0xFAD)]
public class Backgammon : BaseBoard
{
[Constructible]
public Backgammon() : base(0xE1C)
{
}
public Backgammon(Serial serial) : base(serial)
{
}
public override void CreatePieces()
{
for (int i = 0; i < 5; i++)
{
CreatePiece(new PieceWhiteChecker(this), 42, 17 * i + 6);
CreatePiece(new PieceBlackChecker(this), 42, 17 * i + 119);
CreatePiece(new PieceBlackChecker(this), 142, 17 * i + 6);
CreatePiece(new PieceWhiteChecker(this), 142, 17 * i + 119);
}
for (int i = 0; i < 3; i++)
{
CreatePiece(new PieceBlackChecker(this), 108, 17 * i + 6);
CreatePiece(new PieceWhiteChecker(this), 108, 17 * i + 153);
}
for (int i = 0; i < 2; i++)
{
CreatePiece(new PieceWhiteChecker(this), 223, 17 * i + 6);
CreatePiece(new PieceBlackChecker(this), 223, 17 * i + 170);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}