ModernUO/Projects/Scripts/Items/Games/BasePiece.cs
2020-04-26 00:16:02 -07:00

80 lines
1.8 KiB
C#

namespace Server.Items
{
public class BasePiece : Item
{
public BasePiece(int itemID, BaseBoard board) : base(itemID) => Board = board;
public BasePiece(Serial serial) : base(serial)
{
}
public BaseBoard Board { get; set; }
public override bool IsVirtualItem => true;
public override bool CanTarget => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Board);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Board = (BaseBoard)reader.ReadItem();
if (Board == null || Parent == null)
Delete();
break;
}
}
}
public override void OnSingleClick(Mobile from)
{
if (Board?.Deleted != false)
Delete();
else if (!IsChildOf(Board))
Board.DropItem(this);
else
base.OnSingleClick(from);
}
public override bool OnDragLift(Mobile from)
{
if (Board?.Deleted != false)
{
Delete();
return false;
}
if (!IsChildOf(Board))
{
Board.DropItem(this);
return false;
}
return true;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
public override bool DropToItem(Mobile from, Item target, Point3D p) => target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
public override bool DropToWorld(Mobile from, Point3D p) => false;
public override int GetLiftSound(Mobile from) => -1;
}
}