ModernUO/Projects/Server/Gumps/GumpTextEntryLimited.cs
2020-09-12 15:31:21 -07:00

57 lines
1.5 KiB
C#

using Server.Network;
namespace Server.Gumps
{
public class GumpTextEntryLimited : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentrylimited");
public GumpTextEntryLimited(
int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0
)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
Size = size;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public int Size { get; set; }
public override string Compile(NetState ns) =>
$"{{ textentrylimited {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} {Size} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(EntryID);
disp.AppendLayout(Parent.Intern(InitialText));
disp.AppendLayout(Size);
disp.TextEntries++;
}
}
}