ModernUO/Projects/Server/Mobiles/Body.cs
2020-09-12 15:31:21 -07:00

153 lines
5.4 KiB
C#

using System;
using System.IO;
namespace Server
{
public enum BodyType : byte
{
Empty,
Monster,
Sea,
Animal,
Human,
Equipment
}
public readonly struct Body : IEquatable<object>, IEquatable<Body>, IEquatable<int>
{
private static readonly BodyType[] m_Types = Array.Empty<BodyType>();
static Body()
{
if (File.Exists("Data/bodyTable.cfg"))
{
using var ip = new StreamReader("Data/bodyTable.cfg");
m_Types = new BodyType[0x1000];
string line;
while ((line = ip.ReadLine()) != null)
{
if (line.Length == 0 || line.StartsWith("#"))
{
continue;
}
var split = line.Split('\t');
if (int.TryParse(split[0], out var bodyID) && Enum.TryParse(split[1], true, out BodyType type) &&
bodyID >= 0 &&
bodyID < m_Types.Length)
{
m_Types[bodyID] = type;
}
else
{
Console.WriteLine("Warning: Invalid bodyTable entry:");
Console.WriteLine(line);
}
}
}
else
{
Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
}
}
public Body(int bodyID) => BodyID = bodyID;
public BodyType Type => BodyID >= 0 && BodyID < m_Types.Length ? m_Types[BodyID] : BodyType.Empty;
public bool IsHuman => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Human
&& BodyID != 402
&& BodyID != 403
&& BodyID != 607
&& BodyID != 608
&& BodyID != 694
&& BodyID != 695
&& BodyID != 970;
public bool IsGargoyle => BodyID == 666
|| BodyID == 667
|| BodyID == 694
|| BodyID == 695;
public bool IsMale => BodyID == 183
|| BodyID == 185
|| BodyID == 400
|| BodyID == 402
|| BodyID == 605
|| BodyID == 607
|| BodyID == 666
|| BodyID == 694
|| BodyID == 750;
public bool IsFemale => BodyID == 184
|| BodyID == 186
|| BodyID == 401
|| BodyID == 403
|| BodyID == 606
|| BodyID == 608
|| BodyID == 667
|| BodyID == 695
|| BodyID == 751;
public bool IsGhost => BodyID == 402
|| BodyID == 403
|| BodyID == 607
|| BodyID == 608
|| BodyID == 694
|| BodyID == 695
|| BodyID == 970;
public bool IsMonster => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Monster;
public bool IsAnimal => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Animal;
public bool IsEmpty => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Empty;
public bool IsSea => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Sea;
public bool IsEquipment => BodyID >= 0
&& BodyID < m_Types.Length
&& m_Types[BodyID] == BodyType.Equipment;
public int BodyID { get; }
public static implicit operator int(Body a) => a.BodyID;
public static implicit operator Body(int a) => new Body(a);
public override string ToString() => $"0x{BodyID:X}";
public override int GetHashCode() => BodyID.GetHashCode();
public override bool Equals(object o) => o is Body b && b.BodyID == BodyID;
public bool Equals(Body b) => b.BodyID == BodyID;
public bool Equals(int number) => number == BodyID;
public static bool operator ==(Body l, Body r) => l.BodyID == r.BodyID;
public static bool operator !=(Body l, Body r) => l.BodyID != r.BodyID;
public static bool operator >(Body l, Body r) => l.BodyID > r.BodyID;
public static bool operator >=(Body l, Body r) => l.BodyID >= r.BodyID;
public static bool operator <(Body l, Body r) => l.BodyID < r.BodyID;
public static bool operator <=(Body l, Body r) => l.BodyID <= r.BodyID;
}
}