ModernUO/Projects/Server/Mobiles/Movement.cs
2020-09-12 15:31:21 -07:00

70 lines
1.8 KiB
C#

namespace Server.Movement
{
public static class Movement
{
public static IMovementImpl Impl { get; set; }
public static bool CheckMovement(Mobile m, Direction d, out int newZ)
{
if (Impl != null)
{
return Impl.CheckMovement(m, d, out newZ);
}
newZ = m.Z;
return false;
}
public static bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ)
{
if (Impl != null)
{
return Impl.CheckMovement(m, map, loc, d, out newZ);
}
newZ = m.Z;
return false;
}
public static void Offset(Direction d, ref int x, ref int y)
{
switch (d & Direction.Mask)
{
case Direction.North:
--y;
break;
case Direction.South:
++y;
break;
case Direction.West:
--x;
break;
case Direction.East:
++x;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.Up:
--x;
--y;
break;
}
}
}
public interface IMovementImpl
{
bool CheckMovement(Mobile m, Direction d, out int newZ);
bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ);
}
}